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2020-08-04 13:13:01 -04:00

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C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef VTFPICKER_H
#define VTFPICKER_H
#ifdef _WIN32
#pragma once
#endif
#include "matsys_controls/baseassetpicker.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class CVTFPreviewPanel;
namespace vgui {
class Splitter;
}
//-----------------------------------------------------------------------------
// Purpose: Base class for choosing raw assets
//-----------------------------------------------------------------------------
class CVTFPicker : public CBaseAssetPicker {
DECLARE_CLASS_SIMPLE(CVTFPicker, CBaseAssetPicker);
public:
CVTFPicker(vgui::Panel *pParent);
virtual ~CVTFPicker();
private:
// Derived classes have this called when the previewed asset changes
virtual void OnSelectedAssetPicked(const char *pAssetName);
CVTFPreviewPanel *m_pVTFPreview;
vgui::Splitter *m_pPreviewSplitter;
};
//-----------------------------------------------------------------------------
// Purpose: Modal dialog for asset picker
//-----------------------------------------------------------------------------
class CVTFPickerFrame : public CBaseAssetPickerFrame {
DECLARE_CLASS_SIMPLE(CVTFPickerFrame, CBaseAssetPickerFrame);
public:
CVTFPickerFrame(vgui::Panel *pParent, const char *pTitle);
};
#endif // VTFPICKER_H