This repository has been archived on 2024-06-13. You can view files and clone it, but cannot push or open issues or pull requests.
2020-08-04 13:13:01 -04:00

31 lines
801 B
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#ifndef POSEDEBUGGER_H
#define POSEDEBUGGER_H
#ifdef _WIN32
#pragma once
#endif
class IClientNetworkable;
abstract_class IPoseDebugger {
public:
virtual void StartBlending(IClientNetworkable * pEntity,
const CStudioHdr *pStudioHdr) = 0;
virtual void AccumulatePose(
const CStudioHdr *pStudioHdr, CIKContext *pIKContext, Vector pos[],
Quaternion q[], int sequence, float cycle, const float poseParameter[],
int boneMask, float flWeight, float flTime) = 0;
};
extern IPoseDebugger *g_pPoseDebugger;
#endif // #ifndef POSEDEBUGGER_H