65 lines
2.1 KiB
C
65 lines
2.1 KiB
C
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef ROPE_SHARED_H
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#define ROPE_SHARED_H
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#ifdef _WIN32
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#pragma once
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#endif
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// Shared definitions for rope.
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#define ROPE_MAX_SEGMENTS 10
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#define ROPE_TYPE1_NUMSEGMENTS 4
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#define ROPE_TYPE2_NUMSEGMENTS 2
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// Default rope gravity vector.
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#define ROPE_GRAVITY 0, 0, -1500
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// Rope flags.
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#define ROPE_RESIZE \
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(1 << 0) // Try to keep the rope dangling the same amount
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// even as the rope length changes.
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#define ROPE_BARBED (1 << 1) // Hack option to draw like a barbed wire.
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#define ROPE_COLLIDE (1 << 2) // Collide with the world?
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#define ROPE_SIMULATE (1 << 3) // Is the rope valid?
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#define ROPE_BREAKABLE (1 << 4) // Can the endpoints detach?
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#define ROPE_NO_WIND (1 << 5) // No wind simulation on this rope.
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#define ROPE_INITIAL_HANG \
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(1 << 6) // By default, ropes will simulate for a bit internally when they
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// are created so they sag, but dynamically created ropes for
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// things like harpoons don't want this.
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#define ROPE_PLAYER_WPN_ATTACH \
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(1 << 7) // If this flag is set, then the second attachment must be a
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// player. The rope will attach to "buff_attach" on the player's
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// active weapon. (This is a flag because it requires special code
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// on the client to find the weapon).
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#define ROPE_NO_GRAVITY (1 << 8) // Disable gravity on this rope.
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#define ROPE_NUMFLAGS 9
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// This is added to all rope slacks so when a level designer enters a
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// slack of zero in the entity, it doesn't dangle so low.
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#define ROPESLACK_FUDGEFACTOR -100
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// Rope shader IDs.
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#define ROPESHADER_BLACKCABLE 0
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#define ROPESHADER_ROPE 1
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#define ROPESHADER_CHAIN 2
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// Rope locked points
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enum {
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ROPE_LOCK_START_POINT = 0x1,
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ROPE_LOCK_END_POINT = 0x2,
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ROPE_LOCK_START_DIRECTION = 0x4,
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ROPE_LOCK_END_DIRECTION = 0x8,
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};
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// Rope attachment points.
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#define ROPE_ATTACHMENT_START_POINT 1
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#define ROPE_ATTACHMENT_END_POINT 2
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#endif // ROPE_SHARED_H
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