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2020-08-04 13:13:01 -04:00

55 lines
1.6 KiB
C

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: A Scene Image file aggregates all the compiled binary VCD files into
// a single file.
//
//=====================================================================================//
#ifndef SCENE_IMAGE_FILE_H
#define SCENE_IMAGE_FILE_H
#ifdef _WIN32
#pragma once
#endif
#include "commonmacros.h"
#include "tier1/checksum_crc.h"
#define SCENE_IMAGE_ID MAKEID('V', 'S', 'I', 'F')
#define SCENE_IMAGE_VERSION 2
// scene summary: cached calcs for commmon startup queries, variable sized
struct SceneImageSummary_t {
unsigned int msecs;
int numSounds;
int soundStrings[1]; // has numSounds
};
// stored sorted by crc filename for binary search
struct SceneImageEntry_t {
CRC32_t crcFilename; // expected to be normalized as scenes\???.vcd
int nDataOffset; // offset to dword aligned data from start
int nDataLength;
int nSceneSummaryOffset; // offset to summary
};
struct SceneImageHeader_t {
int nId;
int nVersion;
int nNumScenes; // number of scene files
int nNumStrings; // number of unique strings in table
int nSceneEntryOffset;
inline const char *String(short iString) {
if (iString < 0 || iString >= nNumStrings) {
Assert(0);
return NULL;
}
// access string table (after header) to access pool
unsigned int *pTable =
(unsigned int *)((byte *)this + sizeof(SceneImageHeader_t));
return (char *)this + pTable[iString];
}
};
#endif // SCENE_IMAGE_FILE_H