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2020-08-04 13:13:01 -04:00

79 lines
2.3 KiB
C

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef SOUNDCHARS_H
#define SOUNDCHARS_H
#ifdef _WIN32
#pragma once
#endif
#define CHAR_STREAM \
'*' // as one of 1st 2 chars in name, indicates streaming wav data
#define CHAR_USERVOX \
'?' // as one of 1st 2 chars in name, indicates user realtime voice data
#define CHAR_SENTENCE \
'!' // as one of 1st 2 chars in name, indicates sentence wav
#define CHAR_DRYMIX \
'#' // as one of 1st 2 chars in name, indicates wav bypasses dsp fx
#define CHAR_DOPPLER \
'>' // as one of 1st 2 chars in name, indicates doppler encoded stereo wav:
// left wav (incomming) and right wav (outgoing).
#define CHAR_DIRECTIONAL \
'<' // as one of 1st 2 chars in name, indicates stereo wav has direction
// cone: mix left wav (front facing) with right wav (rear facing) based
// on soundfacing direction
#define CHAR_DISTVARIANT \
'^' // as one of 1st 2 chars in name, indicates distance variant encoded
// stereo wav (left is close, right is far)
#define CHAR_OMNI \
'@' // as one of 1st 2 chars in name, indicates non-directional wav
// (default mono or stereo)
#define CHAR_SPATIALSTEREO \
')' // as one of 1st 2 chars in name, indicates spatialized stereo wav
#define CHAR_FAST_PITCH \
'}' // as one of 1st 2 chars in name, forces low quality, non-interpolated
// pitch shift
inline bool IsSoundChar(char c) {
bool b;
b = (c == CHAR_STREAM || c == CHAR_USERVOX || c == CHAR_SENTENCE ||
c == CHAR_DRYMIX || c == CHAR_OMNI);
b = b ||
(c == CHAR_DOPPLER || c == CHAR_DIRECTIONAL || c == CHAR_DISTVARIANT ||
c == CHAR_SPATIALSTEREO || c == CHAR_FAST_PITCH);
return b;
}
// return pointer to first valid character in file name
// by skipping over CHAR_STREAM...CHAR_DRYMIX
inline char *PSkipSoundChars(const char *pch) {
char *pcht = (char *)pch;
while (1) {
if (!IsSoundChar(*pcht)) break;
pcht++;
}
return pcht;
}
inline bool TestSoundChar(const char *pch, char c) {
char *pcht = (char *)pch;
while (1) {
if (!IsSoundChar(*pcht)) break;
if (*pcht == c) return true;
pcht++;
}
return false;
}
#endif // SOUNDCHARS_H