This repository has been archived on 2024-06-13. You can view files and clone it, but cannot push or open issues or pull requests.
2020-08-04 13:13:01 -04:00

172 lines
7.2 KiB
C++

//====== Copyright © 1996-2008, Valve Corporation, All rights reserved. =======
//
// Purpose: interface to app data in Steam
//
//=============================================================================
#ifndef ISTEAMAPPS_H
#define ISTEAMAPPS_H
#ifdef _WIN32
#pragma once
#endif
const int k_cubAppProofOfPurchaseKeyMax =
64; // max bytes of a legacy cd key we support
//-----------------------------------------------------------------------------
// Purpose: interface to app data
//-----------------------------------------------------------------------------
class ISteamApps {
public:
virtual bool BIsSubscribed() = 0;
virtual bool BIsLowViolence() = 0;
virtual bool BIsCybercafe() = 0;
virtual bool BIsVACBanned() = 0;
virtual const char *GetCurrentGameLanguage() = 0;
virtual const char *GetAvailableGameLanguages() = 0;
// only use this member if you need to check ownership of another game
// related to yours, a demo for example
virtual bool BIsSubscribedApp(AppId_t appID) = 0;
// Takes AppID of DLC and checks if the user owns the DLC & if the DLC is
// installed
virtual bool BIsDlcInstalled(AppId_t appID) = 0;
// returns the Unix time of the purchase of the app
virtual uint32 GetEarliestPurchaseUnixTime(AppId_t nAppID) = 0;
// Checks if the user is subscribed to the current app through a free
// weekend This function will return false for users who have a retail or
// other type of license Before using, please ask your Valve technical
// contact how to package and secure your free weekened
virtual bool BIsSubscribedFromFreeWeekend() = 0;
// Returns the number of DLC pieces for the running app
virtual int GetDLCCount() = 0;
// Returns metadata for DLC by index, of range [0, GetDLCCount()]
virtual bool BGetDLCDataByIndex(int iDLC, AppId_t *pAppID,
bool *pbAvailable, char *pchName,
int cchNameBufferSize) = 0;
// Install/Uninstall control for optional DLC
virtual void InstallDLC(AppId_t nAppID) = 0;
virtual void UninstallDLC(AppId_t nAppID) = 0;
// Request cd-key for yourself or owned DLC. If you are interested in this
// data then make sure you provide us with a list of valid keys to be
// distributed to users when they purchase the game, before the game ships.
// You'll receive an AppProofOfPurchaseKeyResponse_t callback when
// the key is available (which may be immediately).
virtual void RequestAppProofOfPurchaseKey(AppId_t nAppID) = 0;
virtual bool GetCurrentBetaName(
char *pchName,
int cchNameBufferSize) = 0; // returns current beta branch name,
// 'public' is the default branch
virtual bool MarkContentCorrupt(
bool bMissingFilesOnly) = 0; // signal Steam that game files seems
// corrupt or missing
virtual uint32 GetInstalledDepots(
AppId_t appID, DepotId_t *pvecDepots,
uint32 cMaxDepots) = 0; // return installed depots in mount order
// returns current app install folder for AppID, returns folder name length
virtual uint32 GetAppInstallDir(AppId_t appID, char *pchFolder,
uint32 cchFolderBufferSize) = 0;
virtual bool BIsAppInstalled(
AppId_t appID) = 0; // returns true if that app is installed (not
// necessarily owned)
virtual CSteamID
GetAppOwner() = 0; // returns the SteamID of the original owner. If
// different from current user, it's borrowed
// Returns the associated launch param if the game is run via
// steam://run/<appid>//?param1=value1;param2=value2;param3=value3 etc.
// Parameter names starting with the character '@' are reserved for internal
// use and will always return and empty string. Parameter names starting
// with an underscore '_' are reserved for steam features -- they can be
// queried by the game, but it is advised that you not param names beginning
// with an underscore for your own features.
virtual const char *GetLaunchQueryParam(const char *pchKey) = 0;
// get download progress for optional DLC
virtual bool GetDlcDownloadProgress(AppId_t nAppID,
uint64 *punBytesDownloaded,
uint64 *punBytesTotal) = 0;
// return the buildid of this app, may change at any time based on backend
// updates to the game
virtual int GetAppBuildId() = 0;
#ifdef _PS3
// Result returned in a RegisterActivationCodeResponse_t callresult
virtual SteamAPICall_t RegisterActivationCode(
const char *pchActivationCode) = 0;
#endif
};
#define STEAMAPPS_INTERFACE_VERSION "STEAMAPPS_INTERFACE_VERSION007"
// callbacks
#if defined(VALVE_CALLBACK_PACK_SMALL)
#pragma pack(push, 4)
#elif defined(VALVE_CALLBACK_PACK_LARGE)
#pragma pack(push, 8)
#else
#error isteamclient.h must be included
#endif
//-----------------------------------------------------------------------------
// Purpose: posted after the user gains ownership of DLC & that DLC is installed
//-----------------------------------------------------------------------------
struct DlcInstalled_t {
enum { k_iCallback = k_iSteamAppsCallbacks + 5 };
AppId_t m_nAppID; // AppID of the DLC
};
//-----------------------------------------------------------------------------
// Purpose: possible results when registering an activation code
//-----------------------------------------------------------------------------
enum ERegisterActivationCodeResult {
k_ERegisterActivationCodeResultOK = 0,
k_ERegisterActivationCodeResultFail = 1,
k_ERegisterActivationCodeResultAlreadyRegistered = 2,
k_ERegisterActivationCodeResultTimeout = 3,
k_ERegisterActivationCodeAlreadyOwned = 4,
};
//-----------------------------------------------------------------------------
// Purpose: response to RegisterActivationCode()
//-----------------------------------------------------------------------------
struct RegisterActivationCodeResponse_t {
enum { k_iCallback = k_iSteamAppsCallbacks + 8 };
ERegisterActivationCodeResult m_eResult;
uint32 m_unPackageRegistered; // package that was registered. Only set on
// success
};
//-----------------------------------------------------------------------------
// Purpose: response to RegisterActivationCode()
//-----------------------------------------------------------------------------
struct AppProofOfPurchaseKeyResponse_t {
enum { k_iCallback = k_iSteamAppsCallbacks + 13 };
EResult m_eResult;
uint32 m_nAppID;
char m_rgchKey[k_cubAppProofOfPurchaseKeyMax];
};
//---------------------------------------------------------------------------------
// Purpose: posted after the user gains executes a steam url with query
// parameters such as
// steam://run/<appid>//?param1=value1;param2=value2;param3=value3; etc while
// the game is already running. The new params can be queried with
// GetLaunchQueryParam.
//---------------------------------------------------------------------------------
struct NewLaunchQueryParameters_t {
enum { k_iCallback = k_iSteamAppsCallbacks + 14 };
};
#pragma pack(pop)
#endif // ISTEAMAPPS_H