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2020-08-04 13:13:01 -04:00

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C

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: This turns off all Valve-specific #defines. Because we
// sometimes
// call external include files from inside .cpp files, we need
//to wrap those includes like this: #include "tier0/valve_off.h" #include
//<external.h> #include "tier0/valve_on.h"
//
// $NoKeywords: $
//=============================================================================//
#ifdef STEAM
//-----------------------------------------------------------------------------
// Unicode-related #defines (see wchartypes.h)
//-----------------------------------------------------------------------------
#undef char
//-----------------------------------------------------------------------------
// Memory-related #defines
//-----------------------------------------------------------------------------
#undef malloc
#undef realloc
#undef _expand
#undef free
#endif