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C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// NOTE: bf_read is guaranteed to return zeros if it overflows.
#ifndef BITBUF_H
#define BITBUF_H
#ifdef _WIN32
#pragma once
#endif
#include "../mathlib/mathlib.h"
#include "../mathlib/vector.h"
#include "../tier0/basetypes.h"
#include "../tier0/dbg.h"
#if _DEBUG
#define BITBUF_INLINE inline
#else
#define BITBUF_INLINE FORCEINLINE
#endif
//-----------------------------------------------------------------------------
// Forward declarations.
//-----------------------------------------------------------------------------
class Vector;
class QAngle;
//-----------------------------------------------------------------------------
// You can define a handler function that will be called in case of
// out-of-range values and overruns here.
//
// NOTE: the handler is only called in debug mode.
//
// Call SetBitBufErrorHandler to install a handler.
//-----------------------------------------------------------------------------
typedef enum {
BITBUFERROR_VALUE_OUT_OF_RANGE =
0, // Tried to write a value with too few bits.
BITBUFERROR_BUFFER_OVERRUN, // Was about to overrun a buffer.
BITBUFERROR_NUM_ERRORS
} BitBufErrorType;
typedef void (*BitBufErrorHandler)(BitBufErrorType errorType,
const char *pDebugName);
#if defined(_DEBUG)
extern void InternalBitBufErrorHandler(BitBufErrorType errorType,
const char *pDebugName);
#define CallErrorHandler(errorType, pDebugName) \
InternalBitBufErrorHandler(errorType, pDebugName);
#else
#define CallErrorHandler(errorType, pDebugName)
#endif
// Use this to install the error handler. Call with NULL to uninstall your error
// handler.
void SetBitBufErrorHandler(BitBufErrorHandler fn);
//-----------------------------------------------------------------------------
// Helpers.
//-----------------------------------------------------------------------------
inline int BitByte(int bits) {
// return PAD_NUMBER( bits, 8 ) >> 3;
return (bits + 7) >> 3;
}
//-----------------------------------------------------------------------------
// namespaced helpers
//-----------------------------------------------------------------------------
namespace bitbuf {
// ZigZag Transform: Encodes signed integers so that they can be
// effectively used with varint encoding.
//
// varint operates on unsigned integers, encoding smaller numbers into
// fewer bytes. If you try to use it on a signed integer, it will treat
// this number as a very large unsigned integer, which means that even
// small signed numbers like -1 will take the maximum number of bytes
// (10) to encode. ZigZagEncode() maps signed integers to unsigned
// in such a way that those with a small absolute value will have smaller
// encoded values, making them appropriate for encoding using varint.
//
// int32 -> uint32
// -------------------------
// 0 -> 0
// -1 -> 1
// 1 -> 2
// -2 -> 3
// ... -> ...
// 2147483647 -> 4294967294
// -2147483648 -> 4294967295
//
// >> encode >>
// << decode <<
inline uint32 ZigZagEncode32(int32 n) {
// Note: the right-shift must be arithmetic
return (n << 1) ^ (n >> 31);
}
inline int32 ZigZagDecode32(uint32 n) {
return (n >> 1) ^ -static_cast<int32>(n & 1);
}
inline uint64 ZigZagEncode64(int64 n) {
// Note: the right-shift must be arithmetic
return (n << 1) ^ (n >> 63);
}
inline int64 ZigZagDecode64(uint64 n) {
return (n >> 1) ^ -static_cast<int64>(n & 1);
}
const int kMaxVarintBytes = 10;
const int kMaxVarint32Bytes = 5;
} // namespace bitbuf
//-----------------------------------------------------------------------------
// Used for serialization
//-----------------------------------------------------------------------------
class bf_write {
public:
bf_write();
// nMaxBits can be used as the number of bits in the buffer.
// It must be <= nBytes*8. If you leave it at -1, then it's set to nBytes
// * 8.
bf_write(void *pData, int nBytes, int nMaxBits = -1);
bf_write(const char *pDebugName, void *pData, int nBytes,
int nMaxBits = -1);
// Start writing to the specified buffer.
// nMaxBits can be used as the number of bits in the buffer.
// It must be <= nBytes*8. If you leave it at -1, then it's set to nBytes
// * 8.
void StartWriting(void *pData, int nBytes, int iStartBit = 0,
int nMaxBits = -1);
// Restart buffer writing.
void Reset();
// Get the base pointer.
unsigned char *GetBasePointer() { return (unsigned char *)m_pData; }
// Enable or disable assertion on overflow. 99% of the time, it's a bug that
// we need to catch, but there may be the occasional buffer that is allowed
// to overflow gracefully.
void SetAssertOnOverflow(bool bAssert);
// This can be set to assign a name that gets output if the buffer
// overflows.
const char *GetDebugName();
void SetDebugName(const char *pDebugName);
// Seek to a specific position.
public:
void SeekToBit(int bitPos);
// Bit functions.
public:
void WriteOneBit(int nValue);
void WriteOneBitNoCheck(int nValue);
void WriteOneBitAt(int iBit, int nValue);
// Write signed or unsigned. Range is only checked in debug.
void WriteUBitLong(unsigned int data, int numbits, bool bCheckRange = true);
void WriteSBitLong(int data, int numbits);
// Tell it whether or not the data is unsigned. If it's signed,
// cast to unsigned before passing in (it will cast back inside).
void WriteBitLong(unsigned int data, int numbits, bool bSigned);
// Write a list of bits in.
bool WriteBits(const void *pIn, int nBits);
// writes an unsigned integer with variable bit length
void WriteUBitVar(unsigned int data);
// writes a varint encoded integer
void WriteVarInt32(uint32 data);
void WriteVarInt64(uint64 data);
void WriteSignedVarInt32(int32 data);
void WriteSignedVarInt64(int64 data);
int ByteSizeVarInt32(uint32 data);
int ByteSizeVarInt64(uint64 data);
int ByteSizeSignedVarInt32(int32 data);
int ByteSizeSignedVarInt64(int64 data);
// Copy the bits straight out of pIn. This seeks pIn forward by nBits.
// Returns an error if this buffer or the read buffer overflows.
bool WriteBitsFromBuffer(class bf_read *pIn, int nBits);
void WriteBitAngle(float fAngle, int numbits);
void WriteBitCoord(const float f);
void WriteBitCoordMP(const float f, bool bIntegral, bool bLowPrecision);
void WriteBitFloat(float val);
void WriteBitVec3Coord(const Vector &fa);
void WriteBitNormal(float f);
void WriteBitVec3Normal(const Vector &fa);
void WriteBitAngles(const QAngle &fa);
// Byte functions.
public:
void WriteChar(int val);
void WriteByte(int val);
void WriteShort(int val);
void WriteWord(int val);
void WriteLong(long val);
void WriteLongLong(int64 val);
void WriteFloat(float val);
bool WriteBytes(const void *pBuf, int nBytes);
// Returns false if it overflows the buffer.
bool WriteString(const char *pStr);
// Status.
public:
// How many bytes are filled in?
int GetNumBytesWritten() const;
int GetNumBitsWritten() const;
int GetMaxNumBits();
int GetNumBitsLeft();
int GetNumBytesLeft();
unsigned char *GetData();
const unsigned char *GetData() const;
// Has the buffer overflowed?
bool CheckForOverflow(int nBits);
inline bool IsOverflowed() const { return m_bOverflow; }
void SetOverflowFlag();
public:
// The current buffer.
unsigned long *RESTRICT m_pData;
int m_nDataBytes;
int m_nDataBits;
// Where we are in the buffer.
int m_iCurBit;
private:
// Errors?
bool m_bOverflow;
bool m_bAssertOnOverflow;
const char *m_pDebugName;
};
//-----------------------------------------------------------------------------
// Inlined methods
//-----------------------------------------------------------------------------
// How many bytes are filled in?
inline int bf_write::GetNumBytesWritten() const { return BitByte(m_iCurBit); }
inline int bf_write::GetNumBitsWritten() const { return m_iCurBit; }
inline int bf_write::GetMaxNumBits() { return m_nDataBits; }
inline int bf_write::GetNumBitsLeft() { return m_nDataBits - m_iCurBit; }
inline int bf_write::GetNumBytesLeft() { return GetNumBitsLeft() >> 3; }
inline unsigned char *bf_write::GetData() { return (unsigned char *)m_pData; }
inline const unsigned char *bf_write::GetData() const {
return (unsigned char *)m_pData;
}
BITBUF_INLINE bool bf_write::CheckForOverflow(int nBits) {
if (m_iCurBit + nBits > m_nDataBits) {
SetOverflowFlag();
CallErrorHandler(BITBUFERROR_BUFFER_OVERRUN, GetDebugName());
}
return m_bOverflow;
}
BITBUF_INLINE void bf_write::SetOverflowFlag() {
#ifdef DBGFLAG_ASSERT
if (m_bAssertOnOverflow) {
Assert(false);
}
#endif
m_bOverflow = true;
}
BITBUF_INLINE void bf_write::WriteOneBitNoCheck(int nValue) {
#if __i386__
if (nValue)
m_pData[m_iCurBit >> 5] |= 1u << (m_iCurBit & 31);
else
m_pData[m_iCurBit >> 5] &= ~(1u << (m_iCurBit & 31));
#else
extern unsigned long g_LittleBits[32];
if (nValue)
m_pData[m_iCurBit >> 5] |= g_LittleBits[m_iCurBit & 31];
else
m_pData[m_iCurBit >> 5] &= ~g_LittleBits[m_iCurBit & 31];
#endif
++m_iCurBit;
}
inline void bf_write::WriteOneBit(int nValue) {
if (m_iCurBit >= m_nDataBits) {
SetOverflowFlag();
CallErrorHandler(BITBUFERROR_BUFFER_OVERRUN, GetDebugName());
return;
}
WriteOneBitNoCheck(nValue);
}
inline void bf_write::WriteOneBitAt(int iBit, int nValue) {
if (iBit >= m_nDataBits) {
SetOverflowFlag();
CallErrorHandler(BITBUFERROR_BUFFER_OVERRUN, GetDebugName());
return;
}
#if __i386__
if (nValue)
m_pData[iBit >> 5] |= 1u << (iBit & 31);
else
m_pData[iBit >> 5] &= ~(1u << (iBit & 31));
#else
extern unsigned long g_LittleBits[32];
if (nValue)
m_pData[iBit >> 5] |= g_LittleBits[iBit & 31];
else
m_pData[iBit >> 5] &= ~g_LittleBits[iBit & 31];
#endif
}
BITBUF_INLINE void bf_write::WriteUBitLong(unsigned int curData, int numbits,
bool bCheckRange) RESTRICT {
#ifdef _DEBUG
// Make sure it doesn't overflow.
if (bCheckRange && numbits < 32) {
if (curData >= (unsigned long)(1 << numbits)) {
CallErrorHandler(BITBUFERROR_VALUE_OUT_OF_RANGE, GetDebugName());
}
}
Assert(numbits >= 0 && numbits <= 32);
#endif
if (GetNumBitsLeft() < numbits) {
m_iCurBit = m_nDataBits;
SetOverflowFlag();
CallErrorHandler(BITBUFERROR_BUFFER_OVERRUN, GetDebugName());
return;
}
int iCurBitMasked = m_iCurBit & 31;
int iDWord = m_iCurBit >> 5;
m_iCurBit += numbits;
// Mask in a dword.
Assert((iDWord * 4 + sizeof(long)) <= (unsigned int)m_nDataBytes);
unsigned long *RESTRICT pOut = &m_pData[iDWord];
// Rotate data into dword alignment
curData = (curData << iCurBitMasked) | (curData >> (32 - iCurBitMasked));
// Calculate bitmasks for first and second word
unsigned int temp = 1 << (numbits - 1);
unsigned int mask1 = (temp * 2 - 1) << iCurBitMasked;
unsigned int mask2 = (temp - 1) >> (31 - iCurBitMasked);
// Only look beyond current word if necessary (avoid access violation)
int i = mask2 & 1;
unsigned long dword1 = LoadLittleDWord(pOut, 0);
unsigned long dword2 = LoadLittleDWord(pOut, i);
// Drop bits into place
dword1 ^= (mask1 & (curData ^ dword1));
dword2 ^= (mask2 & (curData ^ dword2));
// Note reversed order of writes so that dword1 wins if mask2 == 0 && i == 0
StoreLittleDWord(pOut, i, dword2);
StoreLittleDWord(pOut, 0, dword1);
}
// writes an unsigned integer with variable bit length
BITBUF_INLINE void bf_write::WriteUBitVar(unsigned int data) {
/* Reference:
if ( data < 0x10u )
WriteUBitLong( 0, 2 ), WriteUBitLong( data, 4 );
else if ( data < 0x100u )
WriteUBitLong( 1, 2 ), WriteUBitLong( data, 8 );
else if ( data < 0x1000u )
WriteUBitLong( 2, 2 ), WriteUBitLong( data, 12 );
else
WriteUBitLong( 3, 2 ), WriteUBitLong( data, 32 );
*/
// a < b ? -1 : 0 translates into a CMP, SBB instruction pair
// with no flow control. should also be branchless on consoles.
int n = (data < 0x10u ? -1 : 0) + (data < 0x100u ? -1 : 0) +
(data < 0x1000u ? -1 : 0);
WriteUBitLong(data * 4 + n + 3, 6 + n * 4 + 12);
if (data >= 0x1000u) {
WriteUBitLong(data >> 16, 16);
}
}
// write raw IEEE float bits in little endian form
BITBUF_INLINE void bf_write::WriteBitFloat(float val) {
long intVal;
Assert(sizeof(long) == sizeof(float));
Assert(sizeof(float) == 4);
intVal = *((long *)&val);
WriteUBitLong(intVal, 32);
}
//-----------------------------------------------------------------------------
// This is useful if you just want a buffer to write into on the stack.
//-----------------------------------------------------------------------------
template <int SIZE>
class old_bf_write_static : public bf_write {
public:
inline old_bf_write_static() : bf_write(m_StaticData, SIZE) {}
char m_StaticData[SIZE];
};
//-----------------------------------------------------------------------------
// Used for unserialization
//-----------------------------------------------------------------------------
class bf_read {
public:
bf_read();
// nMaxBits can be used as the number of bits in the buffer.
// It must be <= nBytes*8. If you leave it at -1, then it's set to nBytes
// * 8.
bf_read(const void *pData, int nBytes, int nBits = -1);
bf_read(const char *pDebugName, const void *pData, int nBytes,
int nBits = -1);
// Start reading from the specified buffer.
// pData's start address must be dword-aligned.
// nMaxBits can be used as the number of bits in the buffer.
// It must be <= nBytes*8. If you leave it at -1, then it's set to nBytes
// * 8.
void StartReading(const void *pData, int nBytes, int iStartBit = 0,
int nBits = -1);
// Restart buffer reading.
void Reset();
// Enable or disable assertion on overflow. 99% of the time, it's a bug that
// we need to catch, but there may be the occasional buffer that is allowed
// to overflow gracefully.
void SetAssertOnOverflow(bool bAssert);
// This can be set to assign a name that gets output if the buffer
// overflows.
const char *GetDebugName() const { return m_pDebugName; }
void SetDebugName(const char *pName);
void ExciseBits(int startbit, int bitstoremove);
// Bit functions.
public:
// Returns 0 or 1.
int ReadOneBit();
protected:
unsigned int CheckReadUBitLong(int numbits); // For debugging.
int ReadOneBitNoCheck(); // Faster version, doesn't check bounds and is
// inlined.
bool CheckForOverflow(int nBits);
public:
// Get the base pointer.
const unsigned char *GetBasePointer() { return m_pData; }
BITBUF_INLINE int TotalBytesAvailable(void) const { return m_nDataBytes; }
// Read a list of bits in.
void ReadBits(void *pOut, int nBits);
// Read a list of bits in, but don't overrun the destination buffer.
// Returns the number of bits read into the buffer. The remaining
// bits are skipped over.
int ReadBitsClamped_ptr(void *pOut, size_t outSizeBytes, size_t nBits);
// Helper 'safe' template function that infers the size of the destination
// array. This version of the function should be preferred.
// Usage: char databuffer[100];
// ReadBitsClamped( dataBuffer, msg->m_nLength );
template <typename T, size_t N>
int ReadBitsClamped(T (&pOut)[N], size_t nBits) {
return ReadBitsClamped_ptr(pOut, N * sizeof(T), nBits);
}
float ReadBitAngle(int numbits);
unsigned int ReadUBitLong(int numbits) RESTRICT;
unsigned int ReadUBitLongNoInline(int numbits) RESTRICT;
unsigned int PeekUBitLong(int numbits);
int ReadSBitLong(int numbits);
// reads an unsigned integer with variable bit length
unsigned int ReadUBitVar();
unsigned int ReadUBitVarInternal(int encodingType);
// reads a varint encoded integer
uint32 ReadVarInt32();
uint64 ReadVarInt64();
int32 ReadSignedVarInt32();
int64 ReadSignedVarInt64();
// You can read signed or unsigned data with this, just cast to
// a signed int if necessary.
unsigned int ReadBitLong(int numbits, bool bSigned);
float ReadBitCoord();
float ReadBitCoordMP(bool bIntegral, bool bLowPrecision);
float ReadBitFloat();
float ReadBitNormal();
void ReadBitVec3Coord(Vector &fa);
void ReadBitVec3Normal(Vector &fa);
void ReadBitAngles(QAngle &fa);
// Faster for comparisons but do not fully decode float values
unsigned int ReadBitCoordBits();
unsigned int ReadBitCoordMPBits(bool bIntegral, bool bLowPrecision);
// Byte functions (these still read data in bit-by-bit).
public:
BITBUF_INLINE int ReadChar() { return (char)ReadUBitLong(8); }
BITBUF_INLINE int ReadByte() { return ReadUBitLong(8); }
BITBUF_INLINE int ReadShort() { return (short)ReadUBitLong(16); }
BITBUF_INLINE int ReadWord() { return ReadUBitLong(16); }
BITBUF_INLINE long ReadLong() { return ReadUBitLong(32); }
int64 ReadLongLong();
float ReadFloat();
bool ReadBytes(void *pOut, int nBytes);
// Returns false if bufLen isn't large enough to hold the
// string in the buffer.
//
// Always reads to the end of the string (so you can read the
// next piece of data waiting).
//
// If bLine is true, it stops when it reaches a '\n' or a null-terminator.
//
// pStr is always null-terminated (unless bufLen is 0).
//
// pOutNumChars is set to the number of characters left in pStr when the
// routine is complete (this will never exceed bufLen-1).
//
bool ReadString(char *pStr, int bufLen, bool bLine = false,
int *pOutNumChars = NULL);
// Reads a string and allocates memory for it. If the string in the buffer
// is > 2048 bytes, then pOverflow is set to true (if it's not NULL).
char *ReadAndAllocateString(bool *pOverflow = 0);
// Returns nonzero if any bits differ
int CompareBits(bf_read *RESTRICT other, int bits) RESTRICT;
int CompareBitsAt(int offset, bf_read *RESTRICT other, int otherOffset,
int bits) RESTRICT;
// Status.
public:
int GetNumBytesLeft();
int GetNumBytesRead();
int GetNumBitsLeft();
int GetNumBitsRead() const;
// Has the buffer overflowed?
inline bool IsOverflowed() const { return m_bOverflow; }
inline bool Seek(int iBit); // Seek to a specific bit.
inline bool SeekRelative(
int iBitDelta); // Seek to an offset from the current position.
// Called when the buffer is overflowed.
void SetOverflowFlag();
public:
// The current buffer.
const unsigned char *RESTRICT m_pData;
int m_nDataBytes;
int m_nDataBits;
// Where we are in the buffer.
int m_iCurBit;
private:
// Errors?
bool m_bOverflow;
// For debugging..
bool m_bAssertOnOverflow;
const char *m_pDebugName;
};
//-----------------------------------------------------------------------------
// Inlines.
//-----------------------------------------------------------------------------
inline int bf_read::GetNumBytesRead() { return BitByte(m_iCurBit); }
inline int bf_read::GetNumBitsLeft() { return m_nDataBits - m_iCurBit; }
inline int bf_read::GetNumBytesLeft() { return GetNumBitsLeft() >> 3; }
inline int bf_read::GetNumBitsRead() const { return m_iCurBit; }
inline bool bf_read::Seek(int iBit) {
if (iBit < 0 || iBit > m_nDataBits) {
SetOverflowFlag();
m_iCurBit = m_nDataBits;
return false;
} else {
m_iCurBit = iBit;
return true;
}
}
// Seek to an offset from the current position.
inline bool bf_read::SeekRelative(int iBitDelta) {
return Seek(m_iCurBit + iBitDelta);
}
inline bool bf_read::CheckForOverflow(int nBits) {
if (m_iCurBit + nBits > m_nDataBits) {
SetOverflowFlag();
CallErrorHandler(BITBUFERROR_BUFFER_OVERRUN, GetDebugName());
}
return m_bOverflow;
}
inline int bf_read::ReadOneBitNoCheck() {
#if VALVE_LITTLE_ENDIAN
unsigned int value =
((unsigned long *RESTRICT)m_pData)[m_iCurBit >> 5] >> (m_iCurBit & 31);
#else
unsigned char value = m_pData[m_iCurBit >> 3] >> (m_iCurBit & 7);
#endif
++m_iCurBit;
return value & 1;
}
inline int bf_read::ReadOneBit() {
if (GetNumBitsLeft() <= 0) {
SetOverflowFlag();
CallErrorHandler(BITBUFERROR_BUFFER_OVERRUN, GetDebugName());
return 0;
}
return ReadOneBitNoCheck();
}
inline float bf_read::ReadBitFloat() {
union {
uint32 u;
float f;
} c = {ReadUBitLong(32)};
return c.f;
}
BITBUF_INLINE unsigned int bf_read::ReadUBitVar() {
// six bits: low 2 bits for encoding + first 4 bits of value
unsigned int sixbits = ReadUBitLong(6);
unsigned int encoding = sixbits & 3;
if (encoding) {
// this function will seek back four bits and read the full value
return ReadUBitVarInternal(encoding);
}
return sixbits >> 2;
}
BITBUF_INLINE unsigned int bf_read::ReadUBitLong(int numbits) RESTRICT {
Assert(numbits > 0 && numbits <= 32);
if (GetNumBitsLeft() < numbits) {
m_iCurBit = m_nDataBits;
SetOverflowFlag();
CallErrorHandler(BITBUFERROR_BUFFER_OVERRUN, GetDebugName());
return 0;
}
unsigned int iStartBit = m_iCurBit & 31u;
int iLastBit = m_iCurBit + numbits - 1;
unsigned int iWordOffset1 = m_iCurBit >> 5;
unsigned int iWordOffset2 = iLastBit >> 5;
m_iCurBit += numbits;
#if __i386__
unsigned int bitmask = (2 << (numbits - 1)) - 1;
#else
extern unsigned long g_ExtraMasks[33];
unsigned int bitmask = g_ExtraMasks[numbits];
#endif
unsigned int dw1 =
LoadLittleDWord((unsigned long *RESTRICT)m_pData, iWordOffset1) >>
iStartBit;
unsigned int dw2 =
LoadLittleDWord((unsigned long *RESTRICT)m_pData, iWordOffset2)
<< (32 - iStartBit);
return (dw1 | dw2) & bitmask;
}
BITBUF_INLINE int bf_read::CompareBits(bf_read *RESTRICT other,
int numbits) RESTRICT {
return (ReadUBitLong(numbits) != other->ReadUBitLong(numbits));
}
#endif