This repository has been archived on 2024-06-13. You can view files and clone it, but cannot push or open issues or pull requests.
2020-08-04 13:13:01 -04:00

84 lines
2.4 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef STRINGPOOL_H
#define STRINGPOOL_H
#if defined(_WIN32)
#pragma once
#endif
#include "utlrbtree.h"
#include "utlvector.h"
//-----------------------------------------------------------------------------
// Purpose: Allocates memory for strings, checking for duplicates first,
// reusing exising strings if duplicate found.
//-----------------------------------------------------------------------------
class CStringPool {
public:
CStringPool();
~CStringPool();
unsigned int Count() const;
const char* Allocate(const char* pszValue);
void FreeAll();
// searches for a string already in the pool
const char* Find(const char* pszValue);
protected:
typedef CUtlRBTree<const char*, unsigned short> CStrSet;
CStrSet m_Strings;
};
//-----------------------------------------------------------------------------
// Purpose: A reference counted string pool.
//
// Elements are stored more efficiently than in the conventional string pool,
// quicker to look up, and storage is tracked via reference counts.
//
// At some point this should replace CStringPool
//-----------------------------------------------------------------------------
class CCountedStringPool {
public: // HACK, hash_item_t structure should not be public.
struct hash_item_t {
char* pString;
unsigned short nNextElement;
unsigned char nReferenceCount;
unsigned char pad;
};
enum { INVALID_ELEMENT = 0, MAX_REFERENCE = 0xFF, HASH_TABLE_SIZE = 1024 };
CUtlVector<unsigned short> m_HashTable; // Points to each element
CUtlVector<hash_item_t> m_Elements;
unsigned short m_FreeListStart;
public:
CCountedStringPool();
virtual ~CCountedStringPool();
void FreeAll();
char* FindString(const char* pIntrinsic);
char* ReferenceString(const char* pIntrinsic);
void DereferenceString(const char* pIntrinsic);
// These are only reliable if there are less than 64k strings in your string
// pool
unsigned short FindStringHandle(const char* pIntrinsic);
unsigned short ReferenceStringHandle(const char* pIntrinsic);
char* HandleToString(unsigned short handle);
void SpewStrings();
};
#endif // STRINGPOOL_H