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2020-08-04 13:13:01 -04:00

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C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
// A growable array class that maintains a free list and keeps elements
// in the same location
//=============================================================================//
#ifndef UTLARRAY_H
#define UTLARRAY_H
#ifdef _WIN32
#pragma once
#endif
#include "tier0/dbg.h"
#include "tier0/platform.h"
#include "vstdlib/random.h"
#define FOR_EACH_ARRAY(vecName, iteratorName) \
for (int iteratorName = 0; \
(vecName).IsUtlArray && iteratorName < (vecName).Count(); \
iteratorName++)
#define FOR_EACH_ARRAY_BACK(vecName, iteratorName) \
for (int iteratorName = (vecName).Count() - 1; \
(vecName).IsUtlArray && iteratorName >= 0; iteratorName--)
// utlarray derives from this so we can do the type check above
struct base_array_t {
public:
static const bool IsUtlArray = true; // Used to match this at compiletime
};
#if defined(GNUC) && defined(DEBUG)
// gcc in debug doesn't optimize away the need for the storage of IsUtlArray so
// make one here
// as this is in a shared header use SELECTANY to make it throw away the dupe
// symbols
const bool base_array_t::IsUtlArray SELECTANY;
#endif
//-----------------------------------------------------------------------------
template <class T, size_t MAX_SIZE>
class CUtlArray : public base_array_t {
public:
typedef T ElemType_t;
typedef T* iterator;
typedef const T* const_iterator;
CUtlArray();
CUtlArray(T* pMemory, size_t count);
~CUtlArray();
CUtlArray<T, MAX_SIZE>& operator=(const CUtlArray<T, MAX_SIZE>& other);
CUtlArray(CUtlArray const& vec);
// element access
T& operator[](int i);
const T& operator[](int i) const;
T& Element(int i);
const T& Element(int i) const;
T& Random();
const T& Random() const;
// STL compatible member functions. These allow easier use of std::sort
// and they are forward compatible with the C++ 11 range-based for loops.
iterator begin();
const_iterator begin() const;
iterator end();
const_iterator end() const;
T* Base();
const T* Base() const;
// Returns the number of elements in the array, NumAllocated() is included
// for consistency with UtlVector
int Count() const;
int NumAllocated() const;
// Is element index valid?
bool IsValidIndex(int i) const;
static int InvalidIndex();
void CopyArray(const T* pArray, size_t count);
void Swap(CUtlArray<T, MAX_SIZE>& vec);
// Finds an element (element needs operator== defined)
int Find(const T& src) const;
void FillWithValue(const T& src);
bool HasElement(const T& src) const;
// calls delete on each element in it.
void DeleteElements();
void Sort(int(__cdecl* pfnCompare)(const T*, const T*));
protected:
T m_Memory[MAX_SIZE];
};
//-----------------------------------------------------------------------------
// constructor, destructor
//-----------------------------------------------------------------------------
template <typename T, size_t MAX_SIZE>
inline CUtlArray<T, MAX_SIZE>::CUtlArray() {}
template <typename T, size_t MAX_SIZE>
inline CUtlArray<T, MAX_SIZE>::CUtlArray(T* pMemory, size_t count) {
CopyArray(pMemory, count);
}
template <typename T, size_t MAX_SIZE>
inline CUtlArray<T, MAX_SIZE>::~CUtlArray() {}
template <typename T, size_t MAX_SIZE>
inline CUtlArray<T, MAX_SIZE>& CUtlArray<T, MAX_SIZE>::operator=(
const CUtlArray<T, MAX_SIZE>& other) {
if (this != &other) {
for (size_t n = 0; n < MAX_SIZE; ++n) {
m_Memory[n] = other.m_Memory[n];
}
}
return *this;
}
template <typename T, size_t MAX_SIZE>
inline CUtlArray<T, MAX_SIZE>::CUtlArray(CUtlArray const& vec) {
for (size_t n = 0; n < MAX_SIZE; ++n) {
m_Memory[n] = vec.m_Memory[n];
}
}
template <typename T, size_t MAX_SIZE>
typename CUtlArray<T, MAX_SIZE>::iterator CUtlArray<T, MAX_SIZE>::begin() {
return Base();
}
template <typename T, size_t MAX_SIZE>
typename CUtlArray<T, MAX_SIZE>::const_iterator CUtlArray<T, MAX_SIZE>::begin()
const {
return Base();
}
template <typename T, size_t MAX_SIZE>
typename CUtlArray<T, MAX_SIZE>::iterator CUtlArray<T, MAX_SIZE>::end() {
return Base() + Count();
}
template <typename T, size_t MAX_SIZE>
typename CUtlArray<T, MAX_SIZE>::const_iterator CUtlArray<T, MAX_SIZE>::end()
const {
return Base() + Count();
}
template <typename T, size_t MAX_SIZE>
inline T* CUtlArray<T, MAX_SIZE>::Base() {
return &m_Memory[0];
}
template <typename T, size_t MAX_SIZE>
inline const T* CUtlArray<T, MAX_SIZE>::Base() const {
return &m_Memory[0];
}
//-----------------------------------------------------------------------------
// element access
//-----------------------------------------------------------------------------
template <typename T, size_t MAX_SIZE>
inline T& CUtlArray<T, MAX_SIZE>::operator[](int i) {
Assert(IsValidIndex(i));
return m_Memory[i];
}
template <typename T, size_t MAX_SIZE>
inline const T& CUtlArray<T, MAX_SIZE>::operator[](int i) const {
Assert(IsValidIndex(i));
return m_Memory[i];
}
template <typename T, size_t MAX_SIZE>
inline T& CUtlArray<T, MAX_SIZE>::Element(int i) {
Assert(IsValidIndex(i));
return m_Memory[i];
}
template <typename T, size_t MAX_SIZE>
inline const T& CUtlArray<T, MAX_SIZE>::Element(int i) const {
Assert(IsValidIndex(i));
return m_Memory[i];
}
template <typename T, size_t MAX_SIZE>
inline T& CUtlArray<T, MAX_SIZE>::Random() {
Assert(MAX_SIZE > 0);
return m_Memory[RandomInt(0, MAX_SIZE - 1)];
}
template <typename T, size_t MAX_SIZE>
inline const T& CUtlArray<T, MAX_SIZE>::Random() const {
Assert(MAX_SIZE > 0);
return m_Memory[RandomInt(0, MAX_SIZE - 1)];
}
//-----------------------------------------------------------------------------
// Count
//-----------------------------------------------------------------------------
template <typename T, size_t MAX_SIZE>
inline int CUtlArray<T, MAX_SIZE>::Count() const {
return (int)MAX_SIZE;
}
//-----------------------------------------------------------------------------
template <typename T, size_t MAX_SIZE>
inline int CUtlArray<T, MAX_SIZE>::NumAllocated() const {
return (int)MAX_SIZE;
}
//-----------------------------------------------------------------------------
// Is element index valid?
//-----------------------------------------------------------------------------
template <typename T, size_t MAX_SIZE>
inline bool CUtlArray<T, MAX_SIZE>::IsValidIndex(int i) const {
return (i >= 0) && (i < MAX_SIZE);
}
//-----------------------------------------------------------------------------
// Returns in invalid index
//-----------------------------------------------------------------------------
template <typename T, size_t MAX_SIZE>
inline int CUtlArray<T, MAX_SIZE>::InvalidIndex() {
return -1;
}
//-----------------------------------------------------------------------------
// Sorts the vector
//-----------------------------------------------------------------------------
template <typename T, size_t MAX_SIZE>
void CUtlArray<T, MAX_SIZE>::Sort(int(__cdecl* pfnCompare)(const T*,
const T*)) {
typedef int(__cdecl * QSortCompareFunc_t)(const void*, const void*);
if (Count() <= 1) return;
qsort(Base(), Count(), sizeof(T), (QSortCompareFunc_t)(pfnCompare));
}
template <typename T, size_t MAX_SIZE>
void CUtlArray<T, MAX_SIZE>::CopyArray(const T* pArray, size_t count) {
Assert(count < MAX_SIZE);
for (size_t n = 0; n < count; ++n) {
m_Memory[n] = pArray[n];
}
}
template <typename T, size_t MAX_SIZE>
void CUtlArray<T, MAX_SIZE>::Swap(CUtlArray<T, MAX_SIZE>& vec) {
for (size_t n = 0; n < MAX_SIZE; ++n) {
V_swap(m_Memory[n], vec.m_Memory[n]);
}
}
//-----------------------------------------------------------------------------
// Finds an element (element needs operator== defined)
//-----------------------------------------------------------------------------
template <typename T, size_t MAX_SIZE>
int CUtlArray<T, MAX_SIZE>::Find(const T& src) const {
for (int i = 0; i < Count(); ++i) {
if (Element(i) == src) return i;
}
return -1;
}
template <typename T, size_t MAX_SIZE>
void CUtlArray<T, MAX_SIZE>::FillWithValue(const T& src) {
for (int i = 0; i < Count(); i++) {
Element(i) = src;
}
}
template <typename T, size_t MAX_SIZE>
bool CUtlArray<T, MAX_SIZE>::HasElement(const T& src) const {
return (Find(src) >= 0);
}
template <typename T, size_t MAX_SIZE>
inline void CUtlArray<T, MAX_SIZE>::DeleteElements() {
for (int i = 0; i < MAX_SIZE; i++) {
delete Element(i);
}
}
#endif // UTLARRAY_H