179 lines
5.1 KiB
C++
179 lines
5.1 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef UTLPRIORITYQUEUE_H
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#define UTLPRIORITYQUEUE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "utlvector.h"
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// T is the type stored in the queue, it must include the priority
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// The head of the list contains the element with GREATEST priority
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// configure the LessFunc_t to get the desired queue order
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template <class T>
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class CUtlPriorityQueue {
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public:
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// Less func typedef
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// Returns true if the first parameter is "less priority" than the second
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// Items that are "less priority" sort toward the tail of the queue
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typedef bool (*LessFunc_t)(T const &, T const &);
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typedef T ElemType_t;
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// constructor: lessfunc is required, but may be set after the constructor
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// with SetLessFunc
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CUtlPriorityQueue(int growSize = 0, int initSize = 0,
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LessFunc_t lessfunc = 0);
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CUtlPriorityQueue(T *pMemory, int numElements, LessFunc_t lessfunc = 0);
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// gets particular elements
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inline T const &ElementAtHead() const { return m_heap.Element(0); }
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inline bool IsValidIndex(int index) { return m_heap.IsValidIndex(index); }
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// O(lgn) to rebalance the heap
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void RemoveAtHead();
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void RemoveAt(int index);
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// O(lgn) to rebalance heap
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void Insert(T const &element);
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// Sets the less func
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void SetLessFunc(LessFunc_t func);
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// Returns the count of elements in the queue
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inline int Count() const { return m_heap.Count(); }
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// doesn't deallocate memory
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void RemoveAll() { m_heap.RemoveAll(); }
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// Memory deallocation
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void Purge() { m_heap.Purge(); }
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inline const T &Element(int index) const { return m_heap.Element(index); }
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protected:
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CUtlVector<T> m_heap;
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void Swap(int index1, int index2);
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// Used for sorting.
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LessFunc_t m_LessFunc;
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};
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template <class T>
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inline CUtlPriorityQueue<T>::CUtlPriorityQueue(int growSize, int initSize,
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LessFunc_t lessfunc)
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: m_heap(growSize, initSize), m_LessFunc(lessfunc) {}
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template <class T>
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inline CUtlPriorityQueue<T>::CUtlPriorityQueue(T *pMemory, int numElements,
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LessFunc_t lessfunc)
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: m_heap(pMemory, numElements), m_LessFunc(lessfunc) {}
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template <class T>
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void CUtlPriorityQueue<T>::RemoveAtHead() {
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m_heap.FastRemove(0);
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int index = 0;
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int count = Count();
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if (!count) return;
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int half = count / 2;
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int larger = index;
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while (index < half) {
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int child =
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((index + 1) * 2) - 1; // if we wasted an element, this math would
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// be more compact (1 based array)
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if (child < count) {
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// Item has been filtered down to its proper place, terminate.
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if (m_LessFunc(m_heap[index], m_heap[child])) {
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// mark the potential swap and check the other child
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larger = child;
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}
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}
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// go to sibling
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child++;
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if (child < count) {
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// If this child is larger, swap it instead
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if (m_LessFunc(m_heap[larger], m_heap[child])) larger = child;
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}
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if (larger == index) break;
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// swap with the larger child
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Swap(index, larger);
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index = larger;
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}
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}
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template <class T>
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void CUtlPriorityQueue<T>::RemoveAt(int index) {
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Assert(m_heap.IsValidIndex(index));
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m_heap.FastRemove(index);
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int count = Count();
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if (!count) return;
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int half = count / 2;
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int larger = index;
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while (index < half) {
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int child =
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((index + 1) * 2) - 1; // if we wasted an element, this math would
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// be more compact (1 based array)
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if (child < count) {
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// Item has been filtered down to its proper place, terminate.
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if (m_LessFunc(m_heap[index], m_heap[child])) {
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// mark the potential swap and check the other child
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larger = child;
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}
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}
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// go to sibling
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child++;
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if (child < count) {
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// If this child is larger, swap it instead
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if (m_LessFunc(m_heap[larger], m_heap[child])) larger = child;
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}
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if (larger == index) break;
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// swap with the larger child
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Swap(index, larger);
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index = larger;
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}
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}
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template <class T>
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void CUtlPriorityQueue<T>::Insert(T const &element) {
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int index = m_heap.AddToTail();
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m_heap[index] = element;
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while (index != 0) {
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int parent = ((index + 1) / 2) - 1;
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if (m_LessFunc(m_heap[index], m_heap[parent])) break;
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// swap with parent and repeat
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Swap(parent, index);
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index = parent;
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}
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}
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template <class T>
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void CUtlPriorityQueue<T>::Swap(int index1, int index2) {
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T tmp = m_heap[index1];
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m_heap[index1] = m_heap[index2];
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m_heap[index2] = tmp;
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}
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template <class T>
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void CUtlPriorityQueue<T>::SetLessFunc(LessFunc_t lessfunc) {
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m_LessFunc = lessfunc;
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}
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#endif // UTLPRIORITYQUEUE_H
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