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2020-08-04 13:13:01 -04:00

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C

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: A set of utilities to help with generating meshes
//
//===========================================================================//
#ifndef MESHUTILS_H
#define MESHUTILS_H
#ifdef _WIN32
#pragma once
#endif
//-----------------------------------------------------------------------------
// Helper methods to create various standard index buffer types
//-----------------------------------------------------------------------------
void GenerateSequentialIndexBuffer(unsigned short* pIndexMemory,
int nIndexCount, int nFirstVertex);
void GenerateQuadIndexBuffer(unsigned short* pIndexMemory, int nIndexCount,
int nFirstVertex);
void GeneratePolygonIndexBuffer(unsigned short* pIndexMemory, int nIndexCount,
int nFirstVertex);
void GenerateLineStripIndexBuffer(unsigned short* pIndexMemory, int nIndexCount,
int nFirstVertex);
void GenerateLineLoopIndexBuffer(unsigned short* pIndexMemory, int nIndexCount,
int nFirstVertex);
#endif // MESHUTILS_H