65 lines
1.8 KiB
C++
65 lines
1.8 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: A higher level link library for general use in the game and tools.
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//
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//===========================================================================//
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#ifndef TIER2DM_H
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#define TIER2DM_H
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#if defined(_WIN32)
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#pragma once
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#endif
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#include "tier2/tier2.h"
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//-----------------------------------------------------------------------------
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// Set up methods related to datamodel interfaces
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//-----------------------------------------------------------------------------
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bool ConnectDataModel(CreateInterfaceFn factory);
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InitReturnVal_t InitDataModel();
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void ShutdownDataModel();
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void DisconnectDataModel();
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//-----------------------------------------------------------------------------
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// Helper empty implementation of an IAppSystem for tier2 libraries
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//-----------------------------------------------------------------------------
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template <class IInterface, int ConVarFlag = 0>
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class CTier2DmAppSystem : public CTier2AppSystem<IInterface, ConVarFlag> {
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typedef CTier2AppSystem<IInterface, ConVarFlag> BaseClass;
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public:
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CTier2DmAppSystem(bool bIsPrimaryAppSystem = true)
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: BaseClass(bIsPrimaryAppSystem) {}
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virtual bool Connect(CreateInterfaceFn factory) {
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if (!BaseClass::Connect(factory)) return false;
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ConnectDataModel(factory);
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return true;
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}
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virtual InitReturnVal_t Init() {
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InitReturnVal_t nRetVal = BaseClass::Init();
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if (nRetVal != INIT_OK) return nRetVal;
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nRetVal = InitDataModel();
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if (nRetVal != INIT_OK) return nRetVal;
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return INIT_OK;
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}
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virtual void Shutdown() {
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ShutdownDataModel();
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BaseClass::Shutdown();
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}
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virtual void Disconnect() {
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DisconnectDataModel();
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BaseClass::Disconnect();
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}
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};
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#endif // TIER2DM_H
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