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2020-08-04 13:13:01 -04:00

65 lines
1.8 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: A higher level link library for general use in the game and tools.
//
//===========================================================================//
#ifndef TIER2DM_H
#define TIER2DM_H
#if defined(_WIN32)
#pragma once
#endif
#include "tier2/tier2.h"
//-----------------------------------------------------------------------------
// Set up methods related to datamodel interfaces
//-----------------------------------------------------------------------------
bool ConnectDataModel(CreateInterfaceFn factory);
InitReturnVal_t InitDataModel();
void ShutdownDataModel();
void DisconnectDataModel();
//-----------------------------------------------------------------------------
// Helper empty implementation of an IAppSystem for tier2 libraries
//-----------------------------------------------------------------------------
template <class IInterface, int ConVarFlag = 0>
class CTier2DmAppSystem : public CTier2AppSystem<IInterface, ConVarFlag> {
typedef CTier2AppSystem<IInterface, ConVarFlag> BaseClass;
public:
CTier2DmAppSystem(bool bIsPrimaryAppSystem = true)
: BaseClass(bIsPrimaryAppSystem) {}
virtual bool Connect(CreateInterfaceFn factory) {
if (!BaseClass::Connect(factory)) return false;
ConnectDataModel(factory);
return true;
}
virtual InitReturnVal_t Init() {
InitReturnVal_t nRetVal = BaseClass::Init();
if (nRetVal != INIT_OK) return nRetVal;
nRetVal = InitDataModel();
if (nRetVal != INIT_OK) return nRetVal;
return INIT_OK;
}
virtual void Shutdown() {
ShutdownDataModel();
BaseClass::Shutdown();
}
virtual void Disconnect() {
DisconnectDataModel();
BaseClass::Disconnect();
}
};
#endif // TIER2DM_H