46 lines
1.3 KiB
C++
46 lines
1.3 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: A higher level link library for general use in the game and tools.
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//
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//===========================================================================//
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#ifndef TIER3DM_H
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#define TIER3DM_H
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#if defined(_WIN32)
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#pragma once
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#endif
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#include "tier2/tier2dm.h"
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#include "tier3/tier3.h"
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//-----------------------------------------------------------------------------
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// Helper empty implementation of an IAppSystem for tier2 libraries
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//-----------------------------------------------------------------------------
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template <class IInterface, int ConVarFlag = 0>
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class CTier3DmAppSystem : public CTier2DmAppSystem<IInterface, ConVarFlag> {
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typedef CTier2DmAppSystem<IInterface, ConVarFlag> BaseClass;
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public:
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CTier3DmAppSystem(bool bIsPrimaryAppSystem = true)
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: BaseClass(bIsPrimaryAppSystem) {}
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virtual bool Connect(CreateInterfaceFn factory) {
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if (!BaseClass::Connect(factory)) return false;
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if (IsPrimaryAppSystem()) {
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ConnectTier3Libraries(&factory, 1);
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}
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return true;
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}
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virtual void Disconnect() {
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if (IsPrimaryAppSystem()) {
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DisconnectTier3Libraries();
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}
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BaseClass::Disconnect();
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}
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};
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#endif // TIER3DM_H
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