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2020-08-04 13:13:01 -04:00

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C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef POINT_H
#define POINT_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui/VGUI.h>
namespace vgui {
//-----------------------------------------------------------------------------
// Purpose: Basic handler for a Points in 2 dimensions
// This class is fully inline
//-----------------------------------------------------------------------------
class Point {
public:
// constructors
Point() { SetPoint(0, 0); }
Point(int x, int y) { SetPoint(x, y); }
void SetPoint(int x1, int y1) {
x = x1;
y = y1;
}
void GetPoint(int &x1, int &y1) const {
x1 = x;
y1 = y;
}
bool operator==(Point &rhs) const { return (x == rhs.x && y == rhs.y); }
private:
int x, y;
};
} // namespace vgui
#endif // POINT_H