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2020-08-04 13:13:01 -04:00

40 lines
1.3 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef IPAINTHTML_H
#define IPAINTHTML_H
class IPaintHTML {
public:
enum EPaintTarget { ePaintBrowser, ePaintPopup, ePaintMAX };
// returns the texture id used, pass in -1 to create a new texture
virtual int DrawSubTextureRGBA(EPaintTarget eTarget, int textureID, int x,
int y, const unsigned char *pRGBA, int wide,
int tall) = 0;
virtual void DeleteTexture(EPaintTarget eTarget, int textureID) = 0;
};
class IInputEventHTML {
public:
enum EMouseButton { eButtonLeft, eButtonMiddle, eButtonRight };
virtual bool ChromeHandleMouseClick(EMouseButton eButton, bool bUp,
int nClickCount) = 0;
virtual bool ChromeHandleMouseMove(int x, int y) = 0;
virtual bool ChromeHandleMouseWheel(int delta) = 0;
enum EKeyType { KeyDown, KeyUp, Char };
enum EKeyModifier {
AltDown = 1,
CrtlDown = 2,
ShiftDown = 4,
};
virtual bool ChromeHandleKeyEvent(EKeyType type, int key, int modifiers,
bool bKeyUp) = 0;
};
#endif // IPAINTHTML_H