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2020-08-04 13:13:01 -04:00

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C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef KEYREPEAT_H
#define KEYREPEAT_H
#ifdef _WIN32
#pragma once
#endif
namespace vgui {
enum KEYREPEAT_ALIASES {
KR_ALIAS_UP,
KR_ALIAS_DOWN,
KR_ALIAS_LEFT,
KR_ALIAS_RIGHT,
FM_NUM_KEYREPEAT_ALIASES,
};
class CKeyRepeatHandler {
public:
CKeyRepeatHandler();
void Reset();
void KeyDown(vgui::ButtonCode_t code);
void KeyUp(vgui::ButtonCode_t code);
vgui::KeyCode KeyRepeated();
void SetKeyRepeatTime(vgui::ButtonCode_t code, float flRepeat);
private:
bool m_bAliasDown[MAX_JOYSTICKS][FM_NUM_KEYREPEAT_ALIASES];
float m_flRepeatTimes[FM_NUM_KEYREPEAT_ALIASES];
float m_flNextKeyRepeat[MAX_JOYSTICKS];
bool m_bHaveKeyDown;
};
} // namespace vgui
#endif // KEYREPEAT_H