72 lines
2.0 KiB
C++
72 lines
2.0 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#ifndef CIRCULARPROGRESSBAR_H
|
|
#define CIRCULARPROGRESSBAR_H
|
|
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include <vgui/VGUI.h>
|
|
#include <vgui_controls/Panel.h>
|
|
#include <vgui_controls/ProgressBar.h>
|
|
|
|
enum progress_textures_t {
|
|
PROGRESS_TEXTURE_FG,
|
|
PROGRESS_TEXTURE_BG,
|
|
|
|
NUM_PROGRESS_TEXTURES,
|
|
};
|
|
|
|
namespace vgui {
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Progress Bar in the shape of a pie graph
|
|
//-----------------------------------------------------------------------------
|
|
class CircularProgressBar : public ProgressBar {
|
|
DECLARE_CLASS_SIMPLE(CircularProgressBar, ProgressBar);
|
|
|
|
public:
|
|
CircularProgressBar(Panel *parent, const char *panelName);
|
|
~CircularProgressBar();
|
|
|
|
virtual void ApplySettings(KeyValues *inResourceData);
|
|
virtual void ApplySchemeSettings(IScheme *pScheme);
|
|
|
|
void SetFgImage(const char *imageName) {
|
|
SetImage(imageName, PROGRESS_TEXTURE_FG);
|
|
}
|
|
void SetBgImage(const char *imageName) {
|
|
SetImage(imageName, PROGRESS_TEXTURE_BG);
|
|
}
|
|
|
|
enum CircularProgressDir_e { PROGRESS_CW, PROGRESS_CCW };
|
|
int GetProgressDirection() const { return m_iProgressDirection; }
|
|
void SetProgressDirection(int val) { m_iProgressDirection = val; }
|
|
void SetStartSegment(int val) { m_iStartSegment = val; }
|
|
|
|
protected:
|
|
virtual void Paint();
|
|
virtual void PaintBackground();
|
|
|
|
void DrawCircleSegment(Color c, float flEndDegrees,
|
|
bool clockwise /* = true */);
|
|
void SetImage(const char *imageName, progress_textures_t iPos);
|
|
|
|
private:
|
|
int m_iProgressDirection;
|
|
int m_iStartSegment;
|
|
|
|
int m_nTextureId[NUM_PROGRESS_TEXTURES];
|
|
char *m_pszImageName[NUM_PROGRESS_TEXTURES];
|
|
int m_lenImageName[NUM_PROGRESS_TEXTURES];
|
|
};
|
|
|
|
} // namespace vgui
|
|
|
|
#endif // CIRCULARPROGRESSBAR_H
|