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2020-08-04 13:13:01 -04:00

103 lines
2.7 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef INPUTDIALOG_H
#define INPUTDIALOG_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/Controls.h>
#include <vgui_controls/Frame.h>
namespace vgui {
class Label;
class Button;
class TextEntry;
//-----------------------------------------------------------------------------
// Purpose: Utility dialog base class - just has context kv and ok/cancel
// buttons
//-----------------------------------------------------------------------------
class BaseInputDialog : public Frame {
DECLARE_CLASS_SIMPLE(BaseInputDialog, Frame);
public:
BaseInputDialog(vgui::Panel *parent, const char *title);
~BaseInputDialog();
void DoModal(KeyValues *pContextKeyValues = NULL);
protected:
virtual void PerformLayout();
virtual void PerformLayout(int x, int y, int w, int h) {}
// command buttons
virtual void OnCommand(const char *command);
void CleanUpContextKeyValues();
KeyValues *m_pContextKeyValues;
private:
vgui::Button *m_pCancelButton;
vgui::Button *m_pOKButton;
};
//-----------------------------------------------------------------------------
// Purpose: Utility dialog, used to ask yes/no questions of the user
//-----------------------------------------------------------------------------
class InputMessageBox : public BaseInputDialog {
DECLARE_CLASS_SIMPLE(InputMessageBox, BaseInputDialog);
public:
InputMessageBox(vgui::Panel *parent, const char *title, char const *prompt);
~InputMessageBox();
protected:
virtual void PerformLayout(int x, int y, int w, int h);
private:
vgui::Label *m_pPrompt;
};
//-----------------------------------------------------------------------------
// Purpose: Utility dialog, used to let user type in some text
//-----------------------------------------------------------------------------
class InputDialog : public BaseInputDialog {
DECLARE_CLASS_SIMPLE(InputDialog, BaseInputDialog);
public:
InputDialog(vgui::Panel *parent, const char *title, char const *prompt,
char const *defaultValue = "");
~InputDialog();
void SetMultiline(bool state);
/* action signals
"InputCompleted"
"text" - the text entered
"InputCanceled"
*/
void AllowNumericInputOnly(bool bOnlyNumeric);
protected:
virtual void PerformLayout(int x, int y, int w, int h);
// command buttons
virtual void OnCommand(const char *command);
private:
vgui::Label *m_pPrompt;
vgui::TextEntry *m_pInput;
};
} // namespace vgui
#endif // INPUTDIALOG_H