103 lines
2.7 KiB
C++
103 lines
2.7 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef INPUTDIALOG_H
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#define INPUTDIALOG_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui_controls/Controls.h>
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#include <vgui_controls/Frame.h>
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namespace vgui {
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class Label;
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class Button;
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class TextEntry;
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//-----------------------------------------------------------------------------
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// Purpose: Utility dialog base class - just has context kv and ok/cancel
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// buttons
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//-----------------------------------------------------------------------------
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class BaseInputDialog : public Frame {
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DECLARE_CLASS_SIMPLE(BaseInputDialog, Frame);
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public:
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BaseInputDialog(vgui::Panel *parent, const char *title);
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~BaseInputDialog();
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void DoModal(KeyValues *pContextKeyValues = NULL);
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protected:
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virtual void PerformLayout();
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virtual void PerformLayout(int x, int y, int w, int h) {}
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// command buttons
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virtual void OnCommand(const char *command);
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void CleanUpContextKeyValues();
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KeyValues *m_pContextKeyValues;
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private:
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vgui::Button *m_pCancelButton;
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vgui::Button *m_pOKButton;
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};
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//-----------------------------------------------------------------------------
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// Purpose: Utility dialog, used to ask yes/no questions of the user
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//-----------------------------------------------------------------------------
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class InputMessageBox : public BaseInputDialog {
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DECLARE_CLASS_SIMPLE(InputMessageBox, BaseInputDialog);
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public:
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InputMessageBox(vgui::Panel *parent, const char *title, char const *prompt);
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~InputMessageBox();
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protected:
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virtual void PerformLayout(int x, int y, int w, int h);
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private:
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vgui::Label *m_pPrompt;
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};
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//-----------------------------------------------------------------------------
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// Purpose: Utility dialog, used to let user type in some text
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//-----------------------------------------------------------------------------
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class InputDialog : public BaseInputDialog {
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DECLARE_CLASS_SIMPLE(InputDialog, BaseInputDialog);
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public:
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InputDialog(vgui::Panel *parent, const char *title, char const *prompt,
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char const *defaultValue = "");
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~InputDialog();
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void SetMultiline(bool state);
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/* action signals
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"InputCompleted"
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"text" - the text entered
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"InputCanceled"
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*/
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void AllowNumericInputOnly(bool bOnlyNumeric);
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protected:
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virtual void PerformLayout(int x, int y, int w, int h);
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// command buttons
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virtual void OnCommand(const char *command);
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private:
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vgui::Label *m_pPrompt;
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vgui::TextEntry *m_pInput;
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};
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} // namespace vgui
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#endif // INPUTDIALOG_H
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