This repository has been archived on 2024-06-13. You can view files and clone it, but cannot push or open issues or pull requests.
2020-08-04 13:13:01 -04:00

60 lines
1.7 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef SCALABLEIMAGEPANEL_H
#define SCALABLEIMAGEPANEL_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui/VGUI.h>
#include <vgui_controls/Panel.h>
namespace vgui {
//-----------------------------------------------------------------------------
// Purpose: 9-way Segmented background
//-----------------------------------------------------------------------------
class ScalableImagePanel : public Panel {
DECLARE_CLASS_SIMPLE(ScalableImagePanel, Panel);
public:
ScalableImagePanel(Panel *parent, const char *name);
~ScalableImagePanel();
virtual void SetImage(const char *imageName);
void SetDrawColor(Color color) { m_DrawColor = color; }
protected:
virtual void PaintBackground();
virtual void GetSettings(KeyValues *outResourceData);
virtual void ApplySettings(KeyValues *inResourceData);
virtual void PerformLayout(void);
virtual const char *GetDescription();
private:
int m_iSrcCornerHeight; // in pixels, how tall is the corner inside the
// image
int m_iSrcCornerWidth; // same for width
int m_iCornerHeight; // output size of the corner height in pixels
int m_iCornerWidth; // same for width
int m_iTextureID;
float m_flCornerWidthPercent; // corner width as percentage of image width
float m_flCornerHeightPercent; // same for height
char *m_pszImageName;
char *m_pszDrawColorName;
Color m_DrawColor;
};
} // namespace vgui
#endif // SCALABLEIMAGEPANEL_H