52 lines
1.5 KiB
C++
52 lines
1.5 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#ifndef SCROLLABLEEDITABLEPANEL_H
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#define SCROLLABLEEDITABLEPANEL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "vgui_controls/EditablePanel.h"
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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namespace vgui {
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class ScrollBar;
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}
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namespace vgui {
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//-----------------------------------------------------------------------------
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// An editable panel that has a scrollbar
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//-----------------------------------------------------------------------------
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class ScrollableEditablePanel : public vgui::EditablePanel {
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DECLARE_CLASS_SIMPLE(ScrollableEditablePanel, vgui::EditablePanel);
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public:
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ScrollableEditablePanel(vgui::Panel *pParent, vgui::EditablePanel *pChild,
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const char *pName);
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virtual ~ScrollableEditablePanel() {}
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virtual void ApplySettings(KeyValues *pInResourceData);
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virtual void PerformLayout();
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vgui::ScrollBar *GetScrollbar(void) { return m_pScrollBar; }
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MESSAGE_FUNC(OnScrollBarSliderMoved, "ScrollBarSliderMoved");
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virtual void OnMouseWheeled(int delta); // respond to mouse wheel events
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private:
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vgui::ScrollBar *m_pScrollBar;
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vgui::EditablePanel *m_pChild;
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};
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} // end namespace vgui
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#endif // SCROLLABLEEDITABLEPANEL_H
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