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2020-08-04 13:13:01 -04:00

75 lines
2.0 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Creates a Message box with a question in it and yes/no buttons
//
// $NoKeywords: $
//=============================================================================//
#ifndef TOOLTIP_H
#define TOOLTIP_H
#ifdef _WIN32
#pragma once
#endif
#include <utlvector.h>
#include <vgui/VGUI.h>
#include <vgui_controls/Controls.h>
namespace vgui {
//-----------------------------------------------------------------------------
// Purpose: Tooltip for a panel - shows text when cursor hovers over a panel
//-----------------------------------------------------------------------------
class BaseTooltip {
public:
BaseTooltip(Panel *parent, const char *text = NULL);
virtual void SetText(const char *text);
virtual const char *GetText();
virtual void ShowTooltip(Panel *currentPanel);
virtual void HideTooltip();
bool ShouldLayout(void);
virtual void PerformLayout() { return; }
virtual void PositionWindow(Panel *pTipPanel);
void ResetDelay();
void SetTooltipFormatToSingleLine();
void SetTooltipFormatToMultiLine();
void SetTooltipDelay(int tooltipDelayMilliseconds);
int GetTooltipDelay();
void SetEnabled(bool bState);
private:
Panel *m_pParent;
virtual void ApplySchemeSettings(IScheme *pScheme){};
protected:
CUtlVector<char> m_Text;
int _delay; // delay that counts down
int _tooltipDelay; // delay before tooltip comes up.
bool _makeVisible : 1;
bool _displayOnOneLine : 1;
bool _isDirty : 1;
bool _enabled : 1;
};
class TextTooltip : public BaseTooltip {
public:
TextTooltip(Panel *parent, const char *text = NULL);
~TextTooltip();
virtual void SetText(const char *text);
virtual void ShowTooltip(Panel *currentPanel);
virtual void HideTooltip();
virtual void SizeTextWindow();
virtual void PerformLayout();
virtual void ApplySchemeSettings(IScheme *pScheme);
};
}; // namespace vgui
#endif // TOOLTIP_H