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2020-08-04 13:13:01 -04:00

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C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef URLLABEL_H
#define URLLABEL_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui/VGUI.h>
#include <vgui_controls/Label.h>
namespace vgui {
class URLLabel : public Label {
DECLARE_CLASS_SIMPLE(URLLabel, Label);
public:
URLLabel(Panel *parent, const char *panelName, const char *text,
const char *pszURL);
URLLabel(Panel *parent, const char *panelName, const wchar_t *wszText,
const char *pszURL);
~URLLabel();
void SetURL(const char *pszURL);
protected:
virtual void OnMousePressed(MouseCode code);
virtual void ApplySettings(KeyValues *inResourceData);
virtual void GetSettings(KeyValues *outResourceData);
virtual void ApplySchemeSettings(IScheme *pScheme);
virtual const char *GetDescription(void);
const char *GetURL(void) { return m_pszURL; }
private:
char *m_pszURL;
int m_iURLSize;
bool m_bUnderline;
};
} // namespace vgui
#endif // URLLABEL_H