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2020-08-04 13:13:01 -04:00

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C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef CVARTOGGLECHECKBUTTON_H
#define CVARTOGGLECHECKBUTTON_H
#ifdef _WIN32
#pragma once
#endif
#include "tier1/KeyValues.h"
#include "tier1/utlstring.h"
#include "vgui/VGUI.h"
#include "vgui_controls/CheckButton.h"
namespace vgui {
template <class T>
class CvarToggleCheckButton : public CheckButton {
DECLARE_CLASS_SIMPLE(CvarToggleCheckButton, CheckButton);
public:
CvarToggleCheckButton(Panel *parent, const char *panelName,
const char *text = "", char const *cvarname = NULL,
bool ignoreMissingCvar = false);
~CvarToggleCheckButton();
virtual void SetSelected(bool state);
virtual void Paint();
void Reset();
void ApplyChanges();
bool HasBeenModified();
virtual void ApplySettings(KeyValues *inResourceData);
private:
// Called when the OK / Apply button is pressed. Changed data should be
// written into cvar.
MESSAGE_FUNC(OnApplyChanges, "ApplyChanges");
MESSAGE_FUNC(OnButtonChecked, "CheckButtonChecked");
T m_cvar;
bool m_bStartValue;
bool m_bIgnoreMissingCvar;
};
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
template <class T>
CvarToggleCheckButton<T>::CvarToggleCheckButton(Panel *parent,
const char *panelName,
const char *text,
char const *cvarname,
bool ignoreMissingCvar)
: CheckButton(parent, panelName, text),
m_cvar((cvarname) ? cvarname : "",
(cvarname) ? ignoreMissingCvar : true) {
m_bIgnoreMissingCvar = ignoreMissingCvar;
if (m_cvar.IsValid()) {
Reset();
}
AddActionSignalTarget(this);
}
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
template <class T>
CvarToggleCheckButton<T>::~CvarToggleCheckButton() {}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
template <class T>
void CvarToggleCheckButton<T>::Paint() {
if (!m_cvar.IsValid()) {
BaseClass::Paint();
return;
}
bool value = m_cvar.GetBool();
if (value != m_bStartValue) {
SetSelected(value);
m_bStartValue = value;
}
BaseClass::Paint();
}
//-----------------------------------------------------------------------------
// Purpose: Called when the OK / Apply button is pressed. Changed data should
// be written into cvar.
//-----------------------------------------------------------------------------
template <class T>
void CvarToggleCheckButton<T>::OnApplyChanges() {
ApplyChanges();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
template <class T>
void CvarToggleCheckButton<T>::ApplyChanges() {
if (!m_cvar.IsValid()) return;
m_bStartValue = IsSelected();
m_cvar.SetValue(m_bStartValue);
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
template <class T>
void CvarToggleCheckButton<T>::Reset() {
if (!m_cvar.IsValid()) return;
m_bStartValue = m_cvar.GetBool();
SetSelected(m_bStartValue);
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
template <class T>
bool CvarToggleCheckButton<T>::HasBeenModified() {
return IsSelected() != m_bStartValue;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *panel -
//-----------------------------------------------------------------------------
template <class T>
void CvarToggleCheckButton<T>::SetSelected(bool state) {
BaseClass::SetSelected(state);
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
template <class T>
void CvarToggleCheckButton<T>::OnButtonChecked() {
if (HasBeenModified()) {
PostActionSignal(new KeyValues("ControlModified"));
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
template <class T>
void CvarToggleCheckButton<T>::ApplySettings(KeyValues *inResourceData) {
BaseClass::ApplySettings(inResourceData);
const char *cvarName = inResourceData->GetString("cvar_name", "");
const char *cvarValue = inResourceData->GetString("cvar_value", "");
if (Q_stricmp(cvarName, "") == 0)
return; // Doesn't have cvar set up in res file, must have been
// constructed with it.
if (Q_stricmp(cvarValue, "1") == 0)
m_bStartValue = true;
else
m_bStartValue = false;
m_cvar.Init(cvarName, m_bIgnoreMissingCvar);
if (m_cvar.IsValid()) {
SetSelected(m_cvar.GetBool());
}
}
} // namespace vgui
#endif // CVARTOGGLECHECKBUTTON_H