29 lines
946 B
C++
29 lines
946 B
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef OBJECT_HASH_H
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#define OBJECT_HASH_H
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#ifdef _WIN32
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#pragma once
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#endif
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class IPhysicsObjectPairHash {
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public:
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virtual ~IPhysicsObjectPairHash() {}
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virtual void AddObjectPair(void *pObject0, void *pObject1) = 0;
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virtual void RemoveObjectPair(void *pObject0, void *pObject1) = 0;
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virtual bool IsObjectPairInHash(void *pObject0, void *pObject1) = 0;
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virtual void RemoveAllPairsForObject(void *pObject0) = 0;
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virtual bool IsObjectInHash(void *pObject0) = 0;
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// Used to iterate over all pairs an object is part of
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virtual int GetPairCountForObject(void *pObject0) = 0;
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virtual int GetPairListForObject(void *pObject0, int nMaxCount,
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void **ppObjectList) = 0;
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};
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#endif // OBJECT_HASH_H
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