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2020-08-04 13:13:01 -04:00

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C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef OBJECT_HASH_H
#define OBJECT_HASH_H
#ifdef _WIN32
#pragma once
#endif
class IPhysicsObjectPairHash {
public:
virtual ~IPhysicsObjectPairHash() {}
virtual void AddObjectPair(void *pObject0, void *pObject1) = 0;
virtual void RemoveObjectPair(void *pObject0, void *pObject1) = 0;
virtual bool IsObjectPairInHash(void *pObject0, void *pObject1) = 0;
virtual void RemoveAllPairsForObject(void *pObject0) = 0;
virtual bool IsObjectInHash(void *pObject0) = 0;
// Used to iterate over all pairs an object is part of
virtual int GetPairCountForObject(void *pObject0) = 0;
virtual int GetPairListForObject(void *pObject0, int nMaxCount,
void **ppObjectList) = 0;
};
#endif // OBJECT_HASH_H