43 lines
1.1 KiB
C++
43 lines
1.1 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef CONSOLEWND_H
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#define CONSOLEWND_H
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#ifdef _WIN32
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#pragma once
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#endif
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class IConsoleWnd {
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public:
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virtual void Release() = 0;
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// Print a message to the console.
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virtual void PrintToConsole(const char *pMsg) = 0;
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// Set the window title.
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virtual void SetTitle(const char *pTitle) = 0;
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// Show and hide the console window.
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virtual void SetVisible(bool bVisible) = 0;
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virtual bool IsVisible() const = 0;
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// Normally, the window just hides itself when closed. You can use this to
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// make the window automatically go away when they close it.
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virtual void SetDeleteOnClose(bool bDelete) = 0;
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};
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// Utility functions.
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// This converts adds \r's where necessary and sends the text to the edit
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// control.
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void FormatAndSendToEditControl(void *hWnd, const char *pText);
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IConsoleWnd *CreateConsoleWnd(void *hInstance, int dialogResourceID,
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int editControlID, bool bVisible);
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#endif // CONSOLEWND_H
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