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2020-08-04 13:13:01 -04:00

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C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef CONSOLEWND_H
#define CONSOLEWND_H
#ifdef _WIN32
#pragma once
#endif
class IConsoleWnd {
public:
virtual void Release() = 0;
// Print a message to the console.
virtual void PrintToConsole(const char *pMsg) = 0;
// Set the window title.
virtual void SetTitle(const char *pTitle) = 0;
// Show and hide the console window.
virtual void SetVisible(bool bVisible) = 0;
virtual bool IsVisible() const = 0;
// Normally, the window just hides itself when closed. You can use this to
// make the window automatically go away when they close it.
virtual void SetDeleteOnClose(bool bDelete) = 0;
};
// Utility functions.
// This converts adds \r's where necessary and sends the text to the edit
// control.
void FormatAndSendToEditControl(void *hWnd, const char *pText);
IConsoleWnd *CreateConsoleWnd(void *hInstance, int dialogResourceID,
int editControlID, bool bVisible);
#endif // CONSOLEWND_H