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2020-08-04 13:13:01 -04:00

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C

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#ifndef POLYLIB_H
#define POLYLIB_H
#pragma once
#ifndef MATHLIB_H
#include "mathlib/mathlib.h"
#endif
struct winding_t {
int numpoints;
Vector *p; // variable sized
int maxpoints;
winding_t *next;
};
#define MAX_POINTS_ON_WINDING 64
// you can define on_epsilon in the makefile as tighter
// point on plane side epsilon
// todo: need a world-space epsilon, a lightmap-space epsilon, and a texture
// space epsilon or at least convert from a world-space epsilon to lightmap and
// texture space epsilons
#ifndef ON_EPSILON
#define ON_EPSILON 0.1
#endif
winding_t *AllocWinding(int points);
vec_t WindingArea(winding_t *w);
void WindingCenter(winding_t *w, Vector &center);
vec_t WindingAreaAndBalancePoint(winding_t *w, Vector &center);
void ClipWindingEpsilon(winding_t *in, const Vector &normal, vec_t dist,
vec_t epsilon, winding_t **front, winding_t **back);
// translates everything by offset, then does the clip, then translates back (to
// keep precision)
void ClipWindingEpsilon_Offset(winding_t *in, const Vector &normal, vec_t dist,
vec_t epsilon, winding_t **front,
winding_t **back, const Vector &offset);
void ClassifyWindingEpsilon(winding_t *in, const Vector &normal, vec_t dist,
vec_t epsilon, winding_t **front, winding_t **back,
winding_t **on);
void ClassifyWindingEpsilon_Offset(winding_t *in, const Vector &normal,
vec_t dist, vec_t epsilon, winding_t **front,
winding_t **back, winding_t **on,
const Vector &offset);
winding_t *ChopWinding(winding_t *in, const Vector &normal, vec_t dist);
winding_t *CopyWinding(winding_t *w);
winding_t *ReverseWinding(winding_t *w);
winding_t *BaseWindingForPlane(const Vector &normal, vec_t dist);
void CheckWinding(winding_t *w);
void WindingPlane(winding_t *w, Vector &normal, vec_t *dist);
void RemoveColinearPoints(winding_t *w);
int WindingOnPlaneSide(winding_t *w, const Vector &normal, vec_t dist);
void FreeWinding(winding_t *w);
void WindingBounds(winding_t *w, Vector &mins, Vector &maxs);
void ChopWindingInPlace(winding_t **w, const Vector &normal, vec_t dist,
vec_t epsilon);
// frees the original if clipped
bool PointInWinding(Vector const &pt, winding_t *pWinding);
// translates a winding by offset
void TranslateWinding(winding_t *pWinding, const Vector &offset);
void pw(winding_t *w);
#endif // POLYLIB_H