48 lines
1.6 KiB
C++
48 lines
1.6 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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// $NoKeywords: $
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//=============================================================================//
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#ifndef UTILMATLIB_H
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#define UTILMATLIB_H
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#ifdef _WIN32
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#pragma once
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#endif
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#define MATERIAL_NOT_FOUND NULL
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class IMaterialSystem;
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extern IMaterialSystem *g_pMaterialSystem;
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typedef void *MaterialSystemMaterial_t;
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#define UTILMATLIB_NEEDS_BUMPED_LIGHTMAPS 0
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#define UTILMATLIB_NEEDS_LIGHTMAP 1
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#define UTILMATLIB_OPACITY 2
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enum { UTILMATLIB_ALPHATEST = 0, UTILMATLIB_OPAQUE, UTILMATLIB_TRANSLUCENT };
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void InitMaterialSystem(const char *materialBaseDirPath,
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CreateInterfaceFn fileSystemFactory);
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void ShutdownMaterialSystem();
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MaterialSystemMaterial_t FindMaterial(const char *materialName, bool *pFound,
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bool bComplain = true);
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void GetMaterialDimensions(MaterialSystemMaterial_t materialHandle, int *width,
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int *height);
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int GetMaterialShaderPropertyBool(MaterialSystemMaterial_t materialHandle,
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int propID);
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int GetMaterialShaderPropertyInt(MaterialSystemMaterial_t materialHandle,
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int propID);
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const char *GetMaterialVar(MaterialSystemMaterial_t materialHandle,
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const char *propertyName);
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void GetMaterialReflectivity(MaterialSystemMaterial_t materialHandle,
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float *reflectivityVect);
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const char *GetMaterialShaderName(MaterialSystemMaterial_t materialHandle);
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#endif // UTILMATLIB_H
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