46 lines
1.2 KiB
C++
46 lines
1.2 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef DISP_IVP_H
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#define DISP_IVP_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "../../public/disp_tesselate.h"
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#include "utlvector.h"
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class CPhysCollisionEntry;
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struct dmodel_t;
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// This provides the template functions that the engine's tesselation code needs
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// so we can share the code in VBSP.
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class CVBSPTesselateHelper : public CBaseTesselateHelper {
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public:
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void EndTriangle() {
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m_pIndices->AddToTail(m_TempIndices[0]);
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m_pIndices->AddToTail(m_TempIndices[1]);
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m_pIndices->AddToTail(m_TempIndices[2]);
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}
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DispNodeInfo_t &GetNodeInfo(int iNodeBit) {
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// VBSP doesn't care about these. Give it back something to play with.
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static DispNodeInfo_t dummy;
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return dummy;
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}
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public:
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CUtlVector<unsigned short> *m_pIndices;
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};
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extern void Disp_AddCollisionModels(
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CUtlVector<CPhysCollisionEntry *> &collisionList, dmodel_t *pModel,
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int contentsMask);
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extern void Disp_BuildVirtualMesh(int contentsMask);
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extern bool Disp_HasPower4Displacements();
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#endif // DISP_IVP_H
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