80 lines
2.3 KiB
C++
80 lines
2.3 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
//=============================================================================//
|
|
|
|
#ifndef IVP_H
|
|
#define IVP_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "utlvector.h"
|
|
|
|
class CPhysCollide;
|
|
class CTextBuffer;
|
|
class IPhysicsCollision;
|
|
extern IPhysicsCollision *physcollision;
|
|
|
|
// a list of all of the materials in the world model
|
|
extern int RemapWorldMaterial(int materialIndexIn);
|
|
|
|
class CPhysCollisionEntry {
|
|
public:
|
|
CPhysCollisionEntry(CPhysCollide *pCollide);
|
|
|
|
virtual void WriteToTextBuffer(CTextBuffer *pTextBuffer, int modelIndex,
|
|
int collideIndex) = 0;
|
|
virtual void DumpCollide(CTextBuffer *pTextBuffer, int modelIndex,
|
|
int collideIndex) = 0;
|
|
|
|
unsigned int GetCollisionBinarySize();
|
|
unsigned int WriteCollisionBinary(char *pDest);
|
|
|
|
protected:
|
|
void DumpCollideFileName(const char *pName, int modelIndex,
|
|
CTextBuffer *pTextBuffer);
|
|
|
|
protected:
|
|
CPhysCollide *m_pCollide;
|
|
};
|
|
|
|
class CPhysCollisionEntryStaticMesh : public CPhysCollisionEntry {
|
|
public:
|
|
CPhysCollisionEntryStaticMesh(CPhysCollide *pCollide,
|
|
const char *pMaterialName);
|
|
|
|
virtual void WriteToTextBuffer(CTextBuffer *pTextBuffer, int modelIndex,
|
|
int collideIndex);
|
|
virtual void DumpCollide(CTextBuffer *pTextBuffer, int modelIndex,
|
|
int collideIndex);
|
|
|
|
private:
|
|
const char *m_pMaterial;
|
|
};
|
|
|
|
class CTextBuffer {
|
|
public:
|
|
CTextBuffer(void);
|
|
~CTextBuffer(void);
|
|
inline int GetSize(void) { return m_buffer.Count(); }
|
|
inline char *GetData(void) { return m_buffer.Base(); }
|
|
|
|
void WriteText(const char *pText);
|
|
void WriteIntKey(const char *pKeyName, int outputData);
|
|
void WriteStringKey(const char *pKeyName, const char *outputData);
|
|
void WriteFloatKey(const char *pKeyName, float outputData);
|
|
void WriteFloatArrayKey(const char *pKeyName, const float *outputData,
|
|
int count);
|
|
|
|
void CopyStringQuotes(const char *pString);
|
|
void Terminate(void);
|
|
|
|
private:
|
|
void CopyData(const char *pData, int len);
|
|
CUtlVector<char> m_buffer;
|
|
};
|
|
|
|
#endif // IVP_H
|