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2020-08-04 13:13:01 -04:00

143 lines
4.5 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#ifndef IPHELPERS_H
#define IPHELPERS_H
#include "ichannel.h"
// Loops that poll sockets should Sleep for this amount of time between
// iterations so they don't hog all the CPU.
#define LOOP_POLL_INTERVAL 5
// Useful for putting the arguments into a printf statement.
#define EXPAND_ADDR(x) (x).ip[0], (x).ip[1], (x).ip[2], (x).ip[3], (x).port
// This is a simple wrapper layer for UDP sockets.
class CIPAddr {
public:
CIPAddr();
CIPAddr(const int inputIP[4], const int inputPort);
CIPAddr(int ip0, int ip1, int ip2, int ip3, int ipPort);
void Init(int ip0, int ip1, int ip2, int ip3, int ipPort);
bool operator==(const CIPAddr &o) const;
bool operator!=(const CIPAddr &o) const;
// Setup to send to the local machine on the specified port.
void SetupLocal(int inPort);
public:
unsigned char ip[4];
unsigned short port;
};
// The chunk walker provides an easy way to copy data out of the chunks as
// though it were a single contiguous chunk of memory.s
class CChunkWalker {
public:
CChunkWalker(void const *const *pChunks, const int *pChunkLengths,
int nChunks);
int GetTotalLength() const;
void CopyTo(void *pOut, int nBytes);
private:
void const *const *m_pChunks;
const int *m_pChunkLengths;
int m_nChunks;
int m_iCurChunk;
int m_iCurChunkPos;
int m_TotalLength;
};
// This class makes loop that wait on something look nicer. ALL loops using this
// class should follow this pattern, or they can wind up with unforeseen delays
// that add a whole lot of lag.
//
// CWaitTimer waitTimer( 5.0 );
// while ( 1 )
// {
// do your thing here like Recv() from a socket.
//
// if ( waitTimer.ShouldKeepWaiting() )
// Sleep() for some time interval like 5ms so you don't hog the
//CPU else BREAK HERE
// }
class CWaitTimer {
public:
CWaitTimer(double flSeconds);
bool ShouldKeepWaiting();
private:
unsigned long m_StartTime;
unsigned long m_WaitMS;
};
// Helper function to get time in milliseconds.
unsigned long SampleMilliseconds();
class ISocket {
public:
// Call this when you're done.
virtual void Release() = 0;
// Bind the socket so you can send and receive with it.
// If you bind to port 0, then the system will select the port for you.
virtual bool Bind(const CIPAddr *pAddr) = 0;
virtual bool BindToAny(const unsigned short port) = 0;
// Broadcast some data.
virtual bool Broadcast(const void *pData, const int len,
const unsigned short port) = 0;
// Send a packet.
virtual bool SendTo(const CIPAddr *pAddr, const void *pData,
const int len) = 0;
virtual bool SendChunksTo(const CIPAddr *pAddr, void const *const *pChunks,
const int *pChunkLengths, int nChunks) = 0;
// Receive a packet. Returns the length received or -1 if no data came in.
// If pFrom is set, then it is filled in with the sender's IP address.
virtual int RecvFrom(void *pData, int maxDataLen, CIPAddr *pFrom) = 0;
// How long has it been since we successfully received a packet?
virtual double GetRecvTimeout() = 0;
};
// Create a connectionless socket that you can send packets out of.
ISocket *CreateIPSocket();
// This sets up the socket to receive multicast data on the specified group.
// By default, localInterface is INADDR_ANY, but if you want to specify a
// specific interface the data should come in through, you can.
ISocket *CreateMulticastListenSocket(const CIPAddr &addr,
const CIPAddr &localInterface = CIPAddr());
// Setup a CIPAddr from the string. The string can be a dotted IP address or
// a hostname, and it can be followed by a colon and a port number like
// "1.2.3.4:3443" or "myhostname.valvesoftware.com:2342".
//
// Note: if the string does not contain a port, then pOut->port will be left
// alone.
bool ConvertStringToIPAddr(const char *pStr, CIPAddr *pOut);
// Do a DNS lookup on the IP.
// You can optionally get a service name back too.
bool ConvertIPAddrToString(const CIPAddr *pIn, char *pOut, int outLen);
void IP_GetLastErrorString(char *pStr, int maxLen);
void SockAddrToIPAddr(const struct sockaddr_in *pIn, CIPAddr *pOut);
void IPAddrToSockAddr(const CIPAddr *pIn, struct sockaddr_in *pOut);
#endif