This repository has been archived on 2024-06-13. You can view files and clone it, but cannot push or open issues or pull requests.
nekohook/modules/source2013/sdk/utils/vrad/vraddetailprops.h
2020-08-04 13:13:01 -04:00

32 lines
974 B
C

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef VRADDETAILPROPS_H
#define VRADDETAILPROPS_H
#ifdef _WIN32
#pragma once
#endif
#include "bspfile.h"
#include "mathlib/anorms.h"
// Calculate the lighting at whatever surface the ray hits.
// Note: this ADDS to the values already in color. So if you want absolute
// values in there, then clear the values in color[] first.
void CalcRayAmbientLighting(
int iThread, const Vector &vStart, const Vector &vEnd,
float tanTheta, // tangent of the inner angle of the cone
Vector
color[MAX_LIGHTSTYLES] // The color contribution from each lightstyle.
);
bool CastRayInLeaf(int iThread, const Vector &start, const Vector &end,
int leafIndex, float *pFraction, Vector *pNormal);
void ComputeDetailPropLighting(int iThread);
#endif // VRADDETAILPROPS_H