diff --git a/.settings/language.settings.xml b/.settings/language.settings.xml index aaa2b7b..8bbf096 100644 --- a/.settings/language.settings.xml +++ b/.settings/language.settings.xml @@ -5,7 +5,7 @@ - + diff --git a/src/glez.c b/src/glez.c index 36918c1..8bc357d 100644 --- a/src/glez.c +++ b/src/glez.c @@ -170,20 +170,20 @@ void glez_rect_textured(float x, float y, float w, float h, glez_rgba_t color, vertices[0].mode = DRAW_MODE_TEXTURED; vertices[1].position.x = x * cos(angle) - y * sin(angle); - vertices[1].position.y = (y + h) * sin(angle) + y * cos(angle); + vertices[1].position.y = (y * sin(angle) + y * cos(angle)) + h; vertices[1].tex_coords.x = s0; vertices[1].tex_coords.y = t0; vertices[1].color = color; vertices[1].mode = DRAW_MODE_TEXTURED; - vertices[2].position.x = (x + w) * cos(angle) - y * sin(angle); - vertices[2].position.y = (y + h) * sin(angle) + y * cos(angle); + vertices[2].position.x = (x * cos(angle) - y * sin(angle)) + w; + vertices[2].position.y = (y * sin(angle) + y * cos(angle)) + h; vertices[2].tex_coords.x = s1; vertices[2].tex_coords.y = t0; vertices[2].color = color; vertices[2].mode = DRAW_MODE_TEXTURED; - vertices[3].position.x = (x + w) * cos(angle) - y * sin(angle); + vertices[3].position.x = (x * cos(angle) - y * sin(angle)) + w; vertices[3].position.y = y * sin(angle) + y * cos(angle); vertices[3].tex_coords.x = s1; vertices[3].tex_coords.y = t1;