Update glez.h
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@ -93,7 +93,7 @@ void glez_rect_outline(float x, float y, float w, float h, glez_rgba_t color,
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void glez_rect_textured(float x, float y, float w, float h, glez_rgba_t color,
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glez_texture_t texture, float tx, float ty, float tw,
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float th);
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float th, float angle);
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void glez_string(float x, float y, const char *string, glez_font_t font,
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glez_rgba_t color, float *out_x, float *out_y);
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