version 130
This commit is contained in:
parent
42deda932d
commit
dd1055e0e9
@ -2,6 +2,7 @@
|
||||
#include <GL/gl.h>
|
||||
|
||||
#include <assert.h>
|
||||
#include <stdio.h>
|
||||
|
||||
#include <mat4.h>
|
||||
|
||||
@ -16,13 +17,20 @@ GLuint compile_shader(const char *source, GLenum type)
|
||||
glCompileShader(shader);
|
||||
glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
|
||||
|
||||
assert(status == GL_TRUE);
|
||||
if (status != GL_TRUE)
|
||||
{
|
||||
char infolog[512];
|
||||
GLsizei length;
|
||||
glGetShaderInfoLog(shader, 512, &length, infolog);
|
||||
fprintf(stderr, "GLEZ: Shader compile error: %s\n", infolog);
|
||||
assert(status == GL_TRUE);
|
||||
}
|
||||
|
||||
return shader;
|
||||
}
|
||||
|
||||
const char *shader_ultimate_vert =
|
||||
"#version 330\n"
|
||||
"#version 130\n"
|
||||
"\n"
|
||||
"uniform mat4 model;\n"
|
||||
"uniform mat4 view;\n"
|
||||
@ -42,7 +50,7 @@ const char *shader_ultimate_vert =
|
||||
" frag_DrawMode = drawmode;\n"
|
||||
"}";
|
||||
const char *shader_ultimate_frag =
|
||||
"#version 330\n"
|
||||
"#version 130\n"
|
||||
"\n"
|
||||
"uniform sampler2D texture;\n"
|
||||
"in vec4 frag_Color;\n"
|
||||
|
Loading…
x
Reference in New Issue
Block a user