version 130
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parent
42deda932d
commit
dd1055e0e9
@ -2,6 +2,7 @@
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#include <GL/gl.h>
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#include <GL/gl.h>
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#include <assert.h>
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#include <assert.h>
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#include <stdio.h>
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#include <mat4.h>
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#include <mat4.h>
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@ -16,13 +17,20 @@ GLuint compile_shader(const char *source, GLenum type)
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glCompileShader(shader);
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glCompileShader(shader);
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glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
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glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
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assert(status == GL_TRUE);
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if (status != GL_TRUE)
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{
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char infolog[512];
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GLsizei length;
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glGetShaderInfoLog(shader, 512, &length, infolog);
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fprintf(stderr, "GLEZ: Shader compile error: %s\n", infolog);
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assert(status == GL_TRUE);
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}
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return shader;
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return shader;
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}
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}
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const char *shader_ultimate_vert =
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const char *shader_ultimate_vert =
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"#version 330\n"
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"#version 130\n"
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"\n"
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"\n"
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"uniform mat4 model;\n"
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"uniform mat4 model;\n"
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"uniform mat4 view;\n"
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"uniform mat4 view;\n"
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@ -42,7 +50,7 @@ const char *shader_ultimate_vert =
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" frag_DrawMode = drawmode;\n"
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" frag_DrawMode = drawmode;\n"
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"}";
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"}";
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const char *shader_ultimate_frag =
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const char *shader_ultimate_frag =
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"#version 330\n"
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"#version 130\n"
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"\n"
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"\n"
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"uniform sampler2D texture;\n"
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"uniform sampler2D texture;\n"
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"in vec4 frag_Color;\n"
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"in vec4 frag_Color;\n"
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