removed vertex-attribute.h

This commit is contained in:
Rebekah 2022-04-05 13:23:29 -04:00
parent ee9e888c5a
commit f2624a29c2
Signed by: oneechanhax
GPG Key ID: 183EB7902964DAE5
4 changed files with 27 additions and 441 deletions

View File

@ -0,0 +1,25 @@
diff --git a/vertex-attribute.c b/vertex-attribute.c
index 79cfa4d..1e04d8a 100644
--- a/vertex-attribute.c
+++ b/vertex-attribute.c
@@ -135,6 +135,18 @@ vertex_attribute_enable( vertex_attribute_t *attr )
}
}
glEnableVertexAttribArray( attr->index );
- glVertexAttribPointer( attr->index, attr->size, attr->type,
- attr->normalized, attr->stride, attr->pointer );
+ switch (attr->type) {
+ case GL_UNSIGNED_SHORT:
+ case GL_UNSIGNED_INT:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_INT:
+ case GL_BYTE:
+ glVertexAttribIPointer(attr->index, attr->size, attr->type,
+ attr->stride, attr->pointer);
+ break;
+ default:
+ glVertexAttribPointer(attr->index, attr->size, attr->type,
+ attr->normalized, attr->stride, attr->pointer);
+ }
}

View File

@ -1,9 +1,6 @@
target_sources(glez PRIVATE target_sources(glez PRIVATE
"${CMAKE_CURRENT_LIST_DIR}/freetype-gl.h" "${CMAKE_CURRENT_LIST_DIR}/freetype-gl.h"
"${CMAKE_CURRENT_LIST_DIR}/mat4.h" "${CMAKE_CURRENT_LIST_DIR}/mat4.h")
"${CMAKE_CURRENT_LIST_DIR}/texture-atlas.h"
"${CMAKE_CURRENT_LIST_DIR}/vertex-attribute.h")
target_sources(glez PRIVATE target_sources(glez PRIVATE
"${CMAKE_CURRENT_LIST_DIR}/mat4.c" "${CMAKE_CURRENT_LIST_DIR}/mat4.c")
"${CMAKE_CURRENT_LIST_DIR}/vertex-attribute.c")

View File

@ -1,153 +0,0 @@
/* Freetype GL - A C OpenGL Freetype engine
*
* Distributed under the OSI-approved BSD 2-Clause License. See accompanying
* file `LICENSE` for more details.
*/
#include <assert.h>
#include <string.h>
#include <stdlib.h>
#include <stdio.h>
#include "vec234.h"
#include "platform.h"
#include "vertex-attribute.h"
// ----------------------------------------------------------------------------
vertex_attribute_t *vertex_attribute_new(GLchar *name, GLint size, GLenum type,
GLboolean normalized, GLsizei stride,
GLvoid *pointer)
{
vertex_attribute_t *attribute =
(vertex_attribute_t *) malloc(sizeof(vertex_attribute_t));
assert(size > 0);
attribute->name = (GLchar *) strdup(name);
attribute->index = -1;
attribute->size = size;
attribute->type = type;
attribute->normalized = normalized;
attribute->stride = stride;
attribute->pointer = pointer;
return attribute;
}
// ----------------------------------------------------------------------------
void vertex_attribute_delete(vertex_attribute_t *self)
{
assert(self);
free(self->name);
free(self);
}
// ----------------------------------------------------------------------------
vertex_attribute_t *vertex_attribute_parse(char *format)
{
GLenum type = 0;
int size;
int normalized = 0;
char ctype;
char *name;
vertex_attribute_t *attr;
char *p = strchr(format, ':');
if (p != NULL)
{
name = strndup(format, p - format);
if (*(++p) == '\0')
{
fprintf(stderr, "No size specified for '%s' attribute\n", name);
free(name);
return 0;
}
size = *p - '0';
if (*(++p) == '\0')
{
fprintf(stderr, "No format specified for '%s' attribute\n", name);
free(name);
return 0;
}
ctype = *p;
if (*(++p) != '\0')
{
if (*p == 'n')
{
normalized = 1;
}
}
}
else
{
fprintf(stderr, "Vertex attribute format not understood ('%s')\n",
format);
return 0;
}
switch (ctype)
{
case 'b':
type = GL_BYTE;
break;
case 'B':
type = GL_UNSIGNED_BYTE;
break;
case 's':
type = GL_SHORT;
break;
case 'S':
type = GL_UNSIGNED_SHORT;
break;
case 'i':
type = GL_INT;
break;
case 'I':
type = GL_UNSIGNED_INT;
break;
case 'f':
type = GL_FLOAT;
break;
default:
type = 0;
break;
}
attr = vertex_attribute_new(name, size, type, normalized, 0, 0);
free(name);
return attr;
}
// ----------------------------------------------------------------------------
void vertex_attribute_enable(vertex_attribute_t *attr)
{
if (attr->index == -1)
{
GLint program;
glGetIntegerv(GL_CURRENT_PROGRAM, &program);
if (program == 0)
{
return;
}
attr->index = glGetAttribLocation(program, attr->name);
if (attr->index == -1)
{
return;
}
}
glEnableVertexAttribArray(attr->index);
switch (attr->type)
{
case GL_UNSIGNED_SHORT:
case GL_UNSIGNED_INT:
case GL_UNSIGNED_BYTE:
case GL_SHORT:
case GL_INT:
case GL_BYTE:
glVertexAttribIPointer(attr->index, attr->size, attr->type,
attr->stride, attr->pointer);
break;
default:
glVertexAttribPointer(attr->index, attr->size, attr->type,
attr->normalized, attr->stride, attr->pointer);
}
}

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@ -1,283 +0,0 @@
/* Freetype GL - A C OpenGL Freetype engine
*
* Distributed under the OSI-approved BSD 2-Clause License. See accompanying
* file `LICENSE` for more details.
*/
#ifndef __VERTEX_ATTRIBUTE_H__
#define __VERTEX_ATTRIBUTE_H__
#ifdef __cplusplus
extern "C" {
#endif
#include "opengl.h"
#include "vector.h"
#ifdef __cplusplus
namespace ftgl
{
#endif
/**
* @file vertex-attribute.h
* @author Nicolas Rougier (Nicolas.Rougier@inria.fr)
*
* @defgroup vertex-attribut Vertex attribute
*
* Besides the required vertex position, vertices can have several other
* numeric attributes. Each is specified in the format string with a letter,
* the number of components and the data type.
*
* Each of the attributes is described in the table below with the set of valid
* format strings written as a regular expression (for example, "v[234][if]"
* means "v2f", "v3i", "v4f", etc. are all valid formats).
*
* Some attributes have a "recommended" format string, which is the most
* efficient form for the video driver as it requires less conversion.
*
* <table>
* <tr>
* <th>Attribute</th>
* <th>Formats</th>
* <th>Recommended</th>
* </tr>
* <tr>
* <td>Vertex position</td>
* <td>"v[234][sifd]"</td>
* <td>"v[234]f"</td>
* </tr>
* <tr>
* <td> Color </td>
* <td> "c[34][bBsSiIfd]" </td>
* <td> "c[34]B" </td>
* </tr>
* <tr>
* <td> Edge flag </td>
* <td> "e1[bB]" </td>
* <td> </td>
* </tr>
* <tr>
* <td> Fog coordinate </td>
* <td> "f[1234][bBsSiIfd]"</td>
* <td> </td>
* </tr>
* <tr>
* <td> Normal </td>
* <td> "n3[bsifd]" </td>
* <td> "n3f" </td>
* </tr>
* <tr>
* <td> Secondary color </td>
* <td> "s[34][bBsSiIfd]" </td>
* <td> "s[34]B" </td>
* </tr>
* <tr>
* <td> Texture coordinate </td>
* <td> "t[234][sifd]" </td>
* <td> "t[234]f" </td>
* </tr>
* <tr>
* <td> Generic attribute </td>
* <td> "[0-15]g(n)?[1234][bBsSiIfd]" </td>
* <td> </td>
* </tr>
* </table>
*
* The possible data types that can be specified in the format string are
* described below.
*
* <table>
* <tr>
* <th> Format </th>
* <th> Type </th>
* <th> GL Type </th>
* </tr>
* <tr>
* <td> "b" </td>
* <td> Signed byte </td>
* <td> GL_BYTE </td>
* </tr>
* <tr>
* <td> "B" </td>
* <td> Unsigned byte </td>
* <td> GL_UNSIGNED_BYTE </td>
* </tr>
* <tr>
* <td> "s" </td>
* <td> Signed short </td>
* <td> GL_SHORT </td>
* </tr>
* <tr>
* <td> "S" </td>
* <td> Unsigned short </td>
* <td> GL_UNSIGNED_SHORT </td>
* </tr>
* <tr>
* <td> "i" </td>
* <td> Signed int </td>
* <td> GL_INT </td>
* </tr>
* <tr>
* <td> "I" </td>
* <td> Unsigned int </td>
* <td> GL_UNSIGNED_INT </td>
* </tr>
* <tr>
* <td> "f" </td>
* <td> Float </td>
* <td> GL_FLOAT </td>
* </tr>
* <tr>
* <td> "d" </td>
* <td> Double </td>
* <td> GL_DOUBLE T </td>
* </tr>
* </table>
*
* The following attributes are normalised to the range [0, 1]. The value is
* used as-is if the data type is floating-point. If the data type is byte,
* short or int, the value is divided by the maximum value representable by
* that type. For example, unsigned bytes are divided by 255 to get the
* normalised value.
*
* - Color
* - Secondary color
* - Generic attributes with the "n" format given.
*
* Up to 16 generic attributes can be specified per vertex, and can be used by
* shader programs for any purpose (they are ignored in the fixed-function
* pipeline). For the other attributes, consult the OpenGL programming guide
* for details on their effects.
*
* When using the draw and related functions, attribute data is specified
* alongside the vertex position data. The following example reproduces the two
* points from the previous page, except that the first point is blue and the
* second green:
*
* It is an error to provide more than one set of data for any attribute, or to
* mismatch the size of the initial data with the number of vertices specified
* in the first argument.
*
* @{
*/
/**
* Maximum number of attributes per vertex
*
* @private
*/
#define MAX_VERTEX_ATTRIBUTE 16
/**
* Generic vertex attribute.
*/
typedef struct vertex_attribute_t
{
/**
* atribute name
*/
GLchar *name;
/**
* index of the generic vertex attribute to be modified.
*/
GLuint index;
/**
* Number of components per generic vertex attribute.
*
* Must be 1, 2, 3, or 4. The initial value is 4.
*/
GLint size;
/**
* data type of each component in the array.
*
* Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT,
* GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, or GL_DOUBLE are
* accepted. The initial value is GL_FLOAT.
*/
GLenum type;
/**
* whether fixed-point data values should be normalized (GL_TRUE) or
* converted directly as fixed-point values (GL_FALSE) when they are
* accessed.
*/
GLboolean normalized;
/**
* byte offset between consecutive generic vertex attributes.
*
* If stride is 0, the generic vertex attributes are understood to be
* tightly packed in the array. The initial value is 0.
*/
GLsizei stride;
/**
* pointer to the first component of the first attribute element in the
* array.
*/
GLvoid *pointer;
/**
* pointer to the function that enable this attribute.
*/
void (*enable)(void *);
} vertex_attribute_t;
/**
* Create an attribute from the given parameters.
*
* @param size number of component
* @param type data type
* @param normalized Whether fixed-point data values should be normalized
(GL_TRUE) or converted directly as fixed-point values
(GL_FALSE) when they are accessed.
* @param stride byte offset between consecutive attributes.
* @param pointer pointer to the first component of the first attribute
* element in the array.
* @return a new initialized vertex attribute.
*
* @private
*/
vertex_attribute_t *vertex_attribute_new(GLchar *name, GLint size, GLenum type,
GLboolean normalized, GLsizei stride,
GLvoid *pointer);
/**
* Delete a vertex attribute.
*
* @param self a vertex attribute
*
*/
void vertex_attribute_delete(vertex_attribute_t *self);
/**
* Create an attribute from the given description.
*
* @param format Format string specifies the format of a vertex attribute.
* @return an initialized vertex attribute
*
* @private
*/
vertex_attribute_t *vertex_attribute_parse(char *format);
/**
* Enable a vertex attribute.
*
* @param attr a vertex attribute
*
* @private
*/
void vertex_attribute_enable(vertex_attribute_t *attr);
/** @} */
#ifdef __cplusplus
}
}
#endif
#endif /* __VERTEX_ATTRIBUTE_H__ */