target_sources(glez PRIVATE "${CMAKE_CURRENT_LIST_DIR}/distance-field.h" "${CMAKE_CURRENT_LIST_DIR}/edtaa3func.h" "${CMAKE_CURRENT_LIST_DIR}/font-manager.h" "${CMAKE_CURRENT_LIST_DIR}/freetype-gl.h" "${CMAKE_CURRENT_LIST_DIR}/markup.h" "${CMAKE_CURRENT_LIST_DIR}/mat4.h" "${CMAKE_CURRENT_LIST_DIR}/opengl.h" "${CMAKE_CURRENT_LIST_DIR}/platform.h" "${CMAKE_CURRENT_LIST_DIR}/text-buffer.h" "${CMAKE_CURRENT_LIST_DIR}/texture-atlas.h" "${CMAKE_CURRENT_LIST_DIR}/texture-font.h" "${CMAKE_CURRENT_LIST_DIR}/utf8-utils.h" "${CMAKE_CURRENT_LIST_DIR}/vec234.h" "${CMAKE_CURRENT_LIST_DIR}/vector.h" "${CMAKE_CURRENT_LIST_DIR}/vertex-attribute.h" "${CMAKE_CURRENT_LIST_DIR}/vertex-buffer.h") target_sources(glez PRIVATE "${CMAKE_CURRENT_LIST_DIR}/distance-field.c" "${CMAKE_CURRENT_LIST_DIR}/edtaa3func.c" "${CMAKE_CURRENT_LIST_DIR}/font-manager.c" "${CMAKE_CURRENT_LIST_DIR}/makefont.c" "${CMAKE_CURRENT_LIST_DIR}/mat4.c" "${CMAKE_CURRENT_LIST_DIR}/platform.c" "${CMAKE_CURRENT_LIST_DIR}/text-buffer.c" "${CMAKE_CURRENT_LIST_DIR}/texture-atlas.c" "${CMAKE_CURRENT_LIST_DIR}/texture-font.c" "${CMAKE_CURRENT_LIST_DIR}/utf8-utils.c" "${CMAKE_CURRENT_LIST_DIR}/vector.c" "${CMAKE_CURRENT_LIST_DIR}/vertex-attribute.c" "${CMAKE_CURRENT_LIST_DIR}/vertex-buffer.c")