Fix steam overlay issue
Fix steam overlay being drawn in tf2 and xoverlay at the same time causing issues
This commit is contained in:
parent
2656f8a181
commit
02cc3d29c3
@ -15,10 +15,15 @@
|
||||
#include <stdio.h>
|
||||
#include <xoverlay.h>
|
||||
|
||||
#include <dlfcn.h> // dlsym
|
||||
|
||||
int event_ShapeNotify;
|
||||
int event_ShapeError;
|
||||
struct xoverlay_library xoverlay_library;
|
||||
|
||||
typedef void ( *glXSwapBuffers_t) (Display *dpy, GLXDrawable drawable);
|
||||
glXSwapBuffers_t glXSwapBuffersfn;
|
||||
|
||||
int preinit_done = 0;
|
||||
|
||||
int xoverlay_init()
|
||||
@ -52,6 +57,13 @@ int xoverlay_init()
|
||||
return -5;
|
||||
}
|
||||
|
||||
glXSwapBuffersfn = (glXSwapBuffers_t) dlsym((void *)0xFFFFFFFF, "glXSwapBuffers"); // copied from gameoverlayrenderer.so
|
||||
|
||||
if (!glXSwapBuffersfn) // not my problem
|
||||
{
|
||||
return -6;
|
||||
}
|
||||
|
||||
xoverlay_library.init = 1;
|
||||
|
||||
return 0;
|
||||
@ -97,6 +109,6 @@ void xoverlay_draw_end()
|
||||
{
|
||||
if (!xoverlay_library.init)
|
||||
return;
|
||||
glXSwapBuffers(xoverlay_library.display, xoverlay_library.window);
|
||||
glXSwapBuffersfn(xoverlay_library.display, xoverlay_library.window);
|
||||
xoverlay_library.drawing = 0;
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user