WIP optimization (does not compile!)

This commit is contained in:
nullifiedcat 2017-11-15 09:29:25 +03:00
parent cdc6ebeb5a
commit c77494d67f
9 changed files with 248 additions and 343 deletions

41
include/draw_buffers.h Normal file
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@ -0,0 +1,41 @@
/*
* draw_buffers.h
*
* Created on: Nov 15, 2017
* Author: nullifiedcat
*/
#pragma once
#include <stdint.h>
struct draw_buffer_t
{
uint32_t vao;
uint32_t vbo;
uint32_t attributes;
void *vertex;
uint32_t vertex_capacity;
uint32_t vertex_count;
uint32_t vertex_size;
uint32_t *index;
uint32_t index_capacity;
uint32_t index_count;
};
struct draw_buffer_t buffer_pc;
struct draw_buffer_t buffer_ptc;
void
draw_buffers_init();
void
draw_buffers_refresh();
void
draw_buffer_push(struct draw_buffer_t *buffer, void *vertices, uint32_t vertices_count, uint32_t *indices, uint32_t indices_count);
void
draw_buffer_render(struct draw_buffer_t *buffer, uint32_t start, uint32_t count);

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@ -23,9 +23,7 @@ enum
{ {
DI_INVALID_INSTRUCTION, DI_INVALID_INSTRUCTION,
DI_SWITCH_PROGRAM, DI_SWITCH_PROGRAM,
DI_PUSH_VERTICES, DI_DRAW_ARRAYS,
DI_PUSH_INDICES,
DI_PROGRAM_SWITCH_TEXTURE,
DI_PROGRAM_SWITCH_FONT, DI_PROGRAM_SWITCH_FONT,
DI_TEXTUREAPI_BIND_TEXTURE, DI_TEXTUREAPI_BIND_TEXTURE,
DI_TERMINATE DI_TERMINATE
@ -39,81 +37,31 @@ struct draw_instruction_t
/* DI_SWITCH_PROGRAM */ /* DI_SWITCH_PROGRAM */
int program; int program;
/* DI_PUSH_VERTICES / DI_PUSH_INDICES */ /* DI_PUSH_VERTICES / DI_PUSH_INDICES */
size_t count; struct
/* DI_PROGRAM_SWITCH_TEXTURE */ {
GLuint texture; uint32_t arr_start;
uint32_t arr_count;
};
/* DI_PROGRAM_SWITCH_FONT */ /* DI_PROGRAM_SWITCH_FONT */
xoverlay_font_handle_t font; xoverlay_font_handle_t font;
/* */ /* DI_TEXTUREAPI_BIND_TEXTURE */
xoverlay_texture_handle_t thandle; xoverlay_texture_handle_t texture;
}; };
}; };
struct draw_instruction_stream_t void
{ ds_push_instruction(struct draw_instruction_t instr);
void *memory;
size_t capacity;
size_t write_ptr;
size_t read_ptr;
size_t last_draw_instruction_offset;
GLuint next_index;
};
struct draw_instruction_stream_t dstream;
void void
dis_init(); ds_push_vertices(size_t count, size_t vertex_size, void *vertex_data);
void
dis_destroy();
void
dis_reset();
void
dis_reserve(size_t bytes);
struct draw_instruction_t* struct draw_instruction_t*
dis_last_pushed_instruction(); ds_fetch_instruction();
void
dis_push_data(size_t bytes, void *data);
void
dis_push_instruction(struct draw_instruction_t instr);
size_t
dis_fetch_data(size_t bytes, void *data);
void*
dis_read_data(size_t bytes);
void
dis_switch_program(int program);
void
dis_push_vertices(size_t count, size_t vertex_size, void *vertex_data);
void
dis_push_indices(size_t count, GLuint *index_data);
void
dis_program_switch_texture(GLuint texture);
void
dis_textureapi_switch_texture(xoverlay_texture_handle_t texture);
void
dis_program_switch_font(xoverlay_font_handle_t font);
void
dis_finish();
struct draw_instruction_t*
dis_fetch_instruction();
struct draw_state struct draw_state
{ {
vector_t instructions;
uint32_t next_fetch_instruction;
mat4 model, view, projection; mat4 model, view, projection;
int program; int program;
@ -158,10 +106,7 @@ ds_render_next_frame();
/* To be called by draw functions */ /* To be called by draw functions */
void void
ds_prepare_texture_handle(xoverlay_texture_handle_t handle); ds_prepare_texture(xoverlay_texture_handle_t texture);
void
ds_prepare_texture(GLuint texture);
void void
ds_prepare_font(xoverlay_font_handle_t font); ds_prepare_font(xoverlay_font_handle_t font);
@ -169,7 +114,7 @@ ds_prepare_font(xoverlay_font_handle_t font);
/* To be called from programs */ /* To be called from programs */
void void
ds_bind_texture(GLuint texture); ds_use_texture(GLuint texture);
void void
ds_use_shader(GLuint shader); ds_use_shader(GLuint shader);

View File

@ -44,8 +44,7 @@ typedef void(*program_callback_empty_fn)();
struct program_t struct program_t
{ {
vertex_buffer_t *vertex; struct draw_buffer_t *buffer;
size_t vertex_size;
GLuint shader; GLuint shader;
program_callback_empty_fn init; program_callback_empty_fn init;

104
src/draw_buffers.c Normal file
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@ -0,0 +1,104 @@
/*
* draw_buffers.c
*
* Created on: Nov 15, 2017
* Author: nullifiedcat
*/
#include "draw_buffers.h"
#include <GL/glew.h>
#include <GL/gl.h>
void
draw_buffers_init()
{
memset(&buffer_pc, 0, sizeof(buffer_pc));
memset(&buffer_pc, 0, sizeof(buffer_ptc));
glGenBuffers(1, &buffer_pc.vbo);
glGenVertexArrays(1, &buffer_pc.vao);
glBindVertexArray(buffer_pc.vao);
glBindBuffer(GL_ARRAY_BUFFER, buffer_pc.vbo);
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(struct vertex_v2fc4f), 0);
glEnableVertexAttribArray(0);
glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, sizeof(struct vertex_v2fc4f), 2 * sizeof(float));
glEnableVertexAttribArray(1);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindVertexArray(0);
buffer_pc.index_capacity = 800;
buffer_pc.index = malloc(buffer_pc.index_capacity);
buffer_pc.vertex_capacity = 800;
buffer_pc.vertex = malloc(buffer_pc.vertex_capacity);
buffer_pc.vertex_size = sizeof(struct vertex_v2fc4f);
buffer_pc.attributes = 2;
glGenBuffers(1, &buffer_ptc.vbo);
glGenVertexArrays(1, &buffer_ptc.vao);
glBindVertexArray(buffer_ptc.vao);
glBindBuffer(GL_ARRAY_BUFFER, buffer_ptc.vbo);
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(struct vertex_v2ft2fc4f), 0);
glEnableVertexAttribArray(0);
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(struct vertex_v2ft2fc4f), 2 * sizeof(float));
glEnableVertexAttribArray(1);
glVertexAttribPointer(2, 4, GL_FLOAT, GL_FALSE, sizeof(struct vertex_v2ft2fc4f), 4 * sizeof(float));
glEnableVertexAttribArray(2);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindVertexArray(0);
buffer_ptc.index_capacity = 800;
buffer_ptc.index = malloc(buffer_ptc.index_capacity);
buffer_ptc.vertex_capacity = 800;
buffer_ptc.vertex = malloc(buffer_ptc.vertex_capacity);
buffer_ptc.vertex_size = sizeof(struct vertex_v2ft2fc4f);
buffer_ptc.attributes = 3;
}
void
draw_buffers_refresh()
{
buffer_pc.index_count = 0;
buffer_ptc.vertex_count = 0;
}
void
draw_buffer_push(struct draw_buffer_t *buffer, void *vertices, uint32_t vertices_count, unsigned *indices, uint32_t indices_count)
{
while (buffer->index_capacity <= buffer->index_count + indices_count)
{
buffer->index_capacity *= 2;
buffer->index = realloc(buffer->index, buffer->index_capacity);
}
while (buffer->vertex_capacity <= buffer->vertex_count + vertices_count)
{
buffer->vertex_capacity *= 2;
buffer->vertex = realloc(buffer->vertex, buffer->vertex_capacity);
}
memcpy(buffer->vertex + buffer->vertex_count * buffer->vertex_size, vertices, vertices_count * buffer->vertex_size);
memcpy(buffer->index + buffer->index_count * sizeof(unsigned), indices, indices_count * sizeof(unsigned));
buffer->vertex_count += vertices_count;
buffer->index_count += indices_count;
}
void
draw_buffer_render(struct draw_buffer_t *buffer, uint32_t start, uint32_t count)
{
glBindVertexArray(buffer->vao);
for (uint32_t i = 0; i < buffer->attributes; ++i)
glEnableVertexAttribArray(i);
glDrawArrays(GL_TRIANGLES, start, count);
for (uint32_t i = 0; i < buffer->attributes; ++i)
glDisableVertexAttribArray(i);
glBindVertexArray(0);
}

View File

@ -261,7 +261,7 @@ xoverlay_draw_line(float x, float y, float dx, float dy, xoverlay_rgba_t color,
vertices[3].pos.y = ey + ny; vertices[3].pos.y = ey + ny;
vertices[3].color = *(vec4*)&color; vertices[3].color = *(vec4*)&color;
dis_push_vertices(4, sizeof(struct vertex_v2fc4f), vertices); ds_push_vertices(4, sizeof(struct vertex_v2fc4f), vertices);
dis_push_indices(6, indices); dis_push_indices(6, indices);
} }
@ -298,7 +298,7 @@ xoverlay_draw_rect(float x, float y, float w, float h, xoverlay_rgba_t color)
vertices[3].pos.y = y; vertices[3].pos.y = y;
vertices[3].color = *(vec4*)&color; vertices[3].color = *(vec4*)&color;
dis_push_vertices(4, sizeof(struct vertex_v2fc4f), vertices); ds_push_vertices(4, sizeof(struct vertex_v2fc4f), vertices);
dis_push_indices(6, indices); dis_push_indices(6, indices);
} }
@ -326,7 +326,7 @@ xoverlay_draw_rect_textured(float x, float y, float w, float h, xoverlay_rgba_t
return; return;
ds_prepare_program(PROGRAM_TRIANGLES_TEXTURED); ds_prepare_program(PROGRAM_TRIANGLES_TEXTURED);
ds_prepare_texture_handle(texture); ds_prepare_texture(texture);
x += 0.5f; x += 0.5f;
y += 0.5f; y += 0.5f;
@ -367,7 +367,7 @@ xoverlay_draw_rect_textured(float x, float y, float w, float h, xoverlay_rgba_t
vertices[3].uv.y = t1; vertices[3].uv.y = t1;
vertices[3].color = *(vec4*)&color; vertices[3].color = *(vec4*)&color;
dis_push_vertices(4, sizeof(struct vertex_v2ft2fc4f), vertices); ds_push_vertices(4, sizeof(struct vertex_v2ft2fc4f), vertices);
dis_push_indices(6, indices); dis_push_indices(6, indices);
} }
@ -428,7 +428,7 @@ draw_string_internal(float x, float y, const char *string, texture_font_t *fnt,
} }
dis_push_indices(6 * len, indices); dis_push_indices(6 * len, indices);
dis_push_vertices(4 * len, sizeof(struct vertex_v2ft2fc4f), vertices); ds_push_vertices(4 * len, sizeof(struct vertex_v2ft2fc4f), vertices);
if (out_x) if (out_x)
*out_x = pen_x - x; *out_x = pen_x - x;

View File

@ -20,243 +20,37 @@ drawglx_internal_init()
return 0; return 0;
} }
/* STACK SAFE */
void void
dis_init() dis_push_arrays(void *vertices, uint32_t vertices_count, uint32_t *indices, uint32_t indices_count)
{
dstream.capacity = 128;
dstream.memory = malloc(dstream.capacity);
dstream.read_ptr = 0;
dstream.write_ptr = 0;
dstream.next_index = 0;
}
/* STACK SAFE */
void
dis_destroy()
{
free(dstream.memory);
}
/* STACK SAFE */
void
dis_reset()
{
dstream.write_ptr = 0;
dstream.read_ptr = 0;
dstream.next_index = 0;
}
/* STACK SAFE */
void
dis_reserve(size_t bytes)
{
while (dstream.write_ptr + bytes > dstream.capacity)
{
dstream.capacity *= 2;
dstream.capacity += 4;
dstream.memory = realloc(dstream.memory, dstream.capacity);
}
}
/* STACK SAFE */
struct draw_instruction_t*
dis_last_pushed_instruction()
{
if (dstream.write_ptr == 0)
{
return NULL;
}
if (dstream.last_draw_instruction_offset + sizeof(struct draw_instruction_t) > dstream.capacity)
{
return NULL;
}
return (struct draw_instruction_t *)(dstream.memory + dstream.last_draw_instruction_offset);
}
/* STACK SAFE */
void
dis_push_data(size_t bytes, void *data)
{
dis_reserve(bytes);
memcpy(dstream.memory + dstream.write_ptr, data, bytes);
dstream.write_ptr += bytes;
}
/* STACK SAFE */
void
dis_push_instruction(struct draw_instruction_t instr)
{
dstream.last_draw_instruction_offset = dstream.write_ptr;
dis_push_data(sizeof(struct draw_instruction_t), &instr);
}
size_t
dis_fetch_data(size_t bytes, void *data)
{
size_t read_count = bytes;
if (dstream.read_ptr + bytes < dstream.capacity)
read_count = dstream.capacity - dstream.read_ptr;
memcpy(data, dstream.memory + dstream.read_ptr, bytes);
dstream.read_ptr += bytes;
return read_count;
}
void*
dis_read_data(size_t bytes)
{
void *result = dstream.memory + dstream.read_ptr;
dstream.read_ptr += bytes;
return result;
}
void
dis_switch_program(int program)
{ {
struct draw_instruction_t *last = dis_last_pushed_instruction(); struct draw_instruction_t *last = dis_last_pushed_instruction();
if (last && last->type == DI_SWITCH_PROGRAM) if (last && (last->type == DI_DRAW_ARRAYS) && last->arr_start + last->arr_count == programs[ds.program].buffer->index_count)
{ {
if (last->program != program) last->arr_count += indices_count;
{
last->program = program;
dstream.next_index = 0;
}
return; return;
} }
else else
{ {
struct draw_instruction_t instr; struct draw_instruction_t instr;
instr.type = DI_SWITCH_PROGRAM; instr.type = DI_DRAW_ARRAYS;
instr.program = program; instr.arr_start = programs[ds.program].buffer->index_count;
dstream.next_index = 0; instr.arr_count += indices_count;
dis_push_instruction(instr); ds_push_instruction(instr);
}
} }
void draw_buffer_push(programs[ds.program].buffer, vertices, vertices_count, indices, indices_count);
dis_push_vertices(size_t count, size_t vertex_size, void *vertex_data)
{
struct draw_instruction_t *last = dis_last_pushed_instruction();
dstream.next_index += count;
if (last && (last->type == DI_PUSH_VERTICES))
{
dis_push_data(count * vertex_size, vertex_data);
last->count += count;
return;
}
else
{
struct draw_instruction_t instr;
instr.type = DI_PUSH_VERTICES;
instr.count = count;
dis_push_instruction(instr);
dis_push_data(count * vertex_size, vertex_data);
}
}
void
dis_push_indices(size_t count, GLuint *index_data)
{
struct draw_instruction_t *last = dis_last_pushed_instruction();
if (last && (last->type == DI_PUSH_INDICES))
{
dis_push_data(count * sizeof(GLuint), index_data);
last->count += count;
return;
}
else
{
struct draw_instruction_t instr;
instr.type = DI_PUSH_INDICES;
instr.count = count;
dis_push_instruction(instr);
dis_push_data(count * sizeof(GLuint), index_data);
}
}
void
dis_program_switch_texture(GLuint texture)
{
struct draw_instruction_t *last = dis_last_pushed_instruction();
if (last && last->type == DI_PROGRAM_SWITCH_TEXTURE)
{
last->texture = texture;
return;
}
else
{
struct draw_instruction_t instr;
instr.type = DI_PROGRAM_SWITCH_TEXTURE;
instr.texture = texture;
dis_push_instruction(instr);
}
}
void
dis_program_switch_font(xoverlay_font_handle_t font)
{
struct draw_instruction_t *last = dis_last_pushed_instruction();
if (last && last->type == DI_PROGRAM_SWITCH_FONT)
{
last->font = font;
return;
}
else
{
struct draw_instruction_t instr;
instr.type = DI_PROGRAM_SWITCH_FONT;
instr.font = font;
dis_push_instruction(instr);
}
} }
struct draw_instruction_t terminate = { .type = DI_TERMINATE }; struct draw_instruction_t terminate = { .type = DI_TERMINATE };
void
dis_finish()
{
dis_push_instruction(terminate);
}
struct draw_instruction_t* struct draw_instruction_t*
dis_fetch_instruction() ds_fetch_instruction()
{ {
if (dstream.read_ptr + sizeof(struct draw_instruction_t) > dstream.capacity) if (ds.next_fetch_instruction >= ds.instructions.size)
return NULL; return NULL;
struct draw_instruction_t *result; return ds.instructions[ds.next_fetch_instruction++];
result = (struct draw_instruction_t *)(dstream.memory + dstream.read_ptr);
dstream.read_ptr += sizeof(struct draw_instruction_t);
return result;
}
void
dis_textureapi_switch_texture(xoverlay_texture_handle_t texture)
{
struct draw_instruction_t *last = dis_last_pushed_instruction();
if (last && last->type == DI_TEXTUREAPI_BIND_TEXTURE)
{
last->thandle = texture;
return;
}
else
{
struct draw_instruction_t instr;
instr.type = DI_TEXTUREAPI_BIND_TEXTURE;
instr.thandle = texture;
dis_push_instruction(instr);
}
} }
@ -267,6 +61,7 @@ ds_init()
dis_init(); dis_init();
ds.program = -1; ds.program = -1;
ds.font = 0; ds.font = 0;
ds.instructions = vector_new(sizeof(struct draw_instruction_t));
mat4_set_identity(&ds.projection); mat4_set_identity(&ds.projection);
mat4_set_identity(&ds.view); mat4_set_identity(&ds.view);
mat4_set_identity(&ds.model); mat4_set_identity(&ds.model);
@ -343,21 +138,21 @@ ds_start_next_frame()
ds.font = 0; ds.font = 0;
ds.texture = 0; ds.texture = 0;
ds.shader = 0; ds.shader = 0;
ds.next_fetch_instruction = 0;
vector_clear(ds.instructions);
for (int i = 0; i < PROGRAM_COUNT; ++i) draw_buffers_refresh();
{
vertex_buffer_clear(programs[i].vertex);
}
} }
void void
ds_render_next_frame() ds_render_next_frame()
{ {
ds_pre_render(); ds_pre_render();
dis_finish(); ds_push_instruction(terminate);
struct draw_instruction_t *instr; struct draw_instruction_t *instr;
instr = dis_fetch_instruction(); instr = ds_fetch_instruction();
char valid = 1; char valid = 1;
while (valid && instr) while (valid && instr)
@ -375,25 +170,13 @@ ds_render_next_frame()
programs[ds.program].load(); programs[ds.program].load();
} }
break; break;
case DI_PUSH_VERTICES: case DI_DRAW_ARRAYS:
ds_mark_dirty();
float *vert = dis_read_data(instr->count * programs[ds.program].vertex_size);
vertex_buffer_push_back_vertices(programs[ds.program].vertex, vert, instr->count);
vertex_buffer_render()
break;
case DI_PUSH_INDICES:
ds_mark_dirty();
GLuint *indices = dis_read_data(instr->count * sizeof(GLuint));
vertex_buffer_push_back_indices(programs[ds.program].vertex, indices, instr->count);
break;
case DI_PROGRAM_SWITCH_TEXTURE:
ds_bind_texture(instr->texture);
break; break;
case DI_PROGRAM_SWITCH_FONT: case DI_PROGRAM_SWITCH_FONT:
program_freetype_switch_font(instr->font); program_freetype_switch_font(instr->font);
break; break;
case DI_TEXTUREAPI_BIND_TEXTURE: case DI_TEXTUREAPI_BIND_TEXTURE:
textureapi_bind(instr->thandle); textureapi_bind(instr->texture);
break; break;
case DI_INVALID_INSTRUCTION: case DI_INVALID_INSTRUCTION:
case DI_TERMINATE: case DI_TERMINATE:
@ -402,7 +185,7 @@ ds_render_next_frame()
break; break;
} }
instr = dis_fetch_instruction(); instr = ds_fetch_instruction();
} }
ds_render_if_needed(); ds_render_if_needed();
if (ds.program >= 0 && programs[ds.program].unload) if (ds.program >= 0 && programs[ds.program].unload)
@ -410,12 +193,11 @@ ds_render_next_frame()
programs[ds.program].unload(); programs[ds.program].unload();
ds.program = -1; ds.program = -1;
} }
dis_reset();
ds_post_render(); ds_post_render();
} }
void void
ds_bind_texture(GLuint texture) ds_use_texture(GLuint texture)
{ {
if (ds.texture != texture) if (ds.texture != texture)
{ {
@ -444,12 +226,26 @@ ds_use_font(xoverlay_font_handle_t font)
} }
void void
ds_prepare_texture_handle(xoverlay_texture_handle_t handle) ds_prepare_texture(xoverlay_texture_handle_t texture)
{ {
if (handle != ds.thandle) if (texture != ds.texture)
{ {
dis_textureapi_switch_texture(handle); if (ds.instructions.size)
ds.thandle = handle; {
struct draw_instruction_t *last = ds.instructions[ds.instructions.size - 1];
if (last && last->type == DI_TEXTUREAPI_BIND_TEXTURE)
{
last->texture = texture;
return;
}
}
struct draw_instruction_t instr;
instr.type = DI_TEXTUREAPI_BIND_TEXTURE;
instr.texture = texture;
ds_push_instruction(instr);
ds.texture = texture;
} }
} }
@ -458,18 +254,22 @@ ds_prepare_program(int program)
{ {
if (program != ds.program) if (program != ds.program)
{ {
dis_switch_program(program); if (ds.instructions.size)
ds.program = program; {
} struct draw_instruction_t *last = ds.instructions[ds.instructions.size - 1];
}
void if (last && last->type == DI_SWITCH_PROGRAM)
ds_prepare_texture(GLuint texture)
{ {
if (texture != ds.texture) last->program = program;
{ return;
dis_program_switch_texture(texture); }
ds.texture = texture; }
struct draw_instruction_t instr;
instr.type = DI_SWITCH_PROGRAM;
instr.program = program;
ds_push_instruction(instr);
ds.program = program;
} }
} }
@ -478,7 +278,21 @@ ds_prepare_font(xoverlay_font_handle_t font)
{ {
if (font != ds.font) if (font != ds.font)
{ {
dis_program_switch_font(font); if (ds.instructions.size)
{
struct draw_instruction_t *last = ds.instructions[ds.instructions.size - 1];
if (last && last->type == DI_PROGRAM_SWITCH_FONT)
{
last->font = font;
return;
}
}
struct draw_instruction_t instr;
instr.type = DI_PROGRAM_SWITCH_FONT;
instr.font = font;
ds_push_instruction(instr);
ds.font = font; ds.font = font;
} }
} }

View File

@ -23,7 +23,7 @@ DECL_PROGRAM_LOAD(freetype)
texture_font_t *fnt = fontapi_get(ds.font); texture_font_t *fnt = fontapi_get(ds.font);
if (fnt == NULL) if (fnt == NULL)
return; return;
ds_bind_texture(fnt->atlas->id); ds_use_texture(fnt->atlas->id);
} }
DECL_PROGRAM_RENDER(freetype) DECL_PROGRAM_RENDER(freetype)
@ -52,7 +52,7 @@ program_freetype_switch_font(xoverlay_font_handle_t font)
{ {
glGenTextures(1, &fnt->atlas->id); glGenTextures(1, &fnt->atlas->id);
} }
ds_bind_texture(fnt->atlas->id); ds_use_texture(fnt->atlas->id);
if (fnt->atlas->dirty) { if (fnt->atlas->dirty) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);

View File

@ -77,11 +77,12 @@ program_init_inplace(struct program_t *program, const char *vertex_format, const
program_init_inplace(location, format, fragment, vertex, PROGRAM_INIT(name), PROGRAM_LOAD(name), PROGRAM_RENDER(name), PROGRAM_UNLOAD(name), PROGRAM_DESTROY(name)) program_init_inplace(location, format, fragment, vertex, PROGRAM_INIT(name), PROGRAM_LOAD(name), PROGRAM_RENDER(name), PROGRAM_UNLOAD(name), PROGRAM_DESTROY(name))
const char *shader_v2fc4f_vert = const char *shader_v2fc4f_vert =
"#version 330 core\n"
"uniform mat4 model;\n" "uniform mat4 model;\n"
"uniform mat4 view;\n" "uniform mat4 view;\n"
"uniform mat4 projection;\n" "uniform mat4 projection;\n"
"attribute vec2 vertex;\n" "layout(location = 0) in vec2 vertex;\n"
"attribute vec4 color;\n" "layout(location = 1) in vec4 color;\n"
"void main()\n" "void main()\n"
"{\n" "{\n"
" gl_FrontColor = color;\n" " gl_FrontColor = color;\n"
@ -92,12 +93,13 @@ const char *shader_v2fc4f_frag =
" gl_FragColor = gl_Color;\n" " gl_FragColor = gl_Color;\n"
"}"; "}";
const char *shader_v2ft2fc4f_vert = const char *shader_v2ft2fc4f_vert =
"#version 330 core\n"
"uniform mat4 model;\n" "uniform mat4 model;\n"
"uniform mat4 view;\n" "uniform mat4 view;\n"
"uniform mat4 projection;\n" "uniform mat4 projection;\n"
"attribute vec2 vertex;\n" "layout(location = 0) in vec2 vertex;\n"
"attribute vec2 tex_coord;\n" "layout(location = 1) in vec2 tex_coord;\n"
"attribute vec4 color;\n" "layout(location = 2) in vec4 color;\n"
"void main()\n" "void main()\n"
"{\n" "{\n"
" gl_TexCoord[0].xy = tex_coord.xy;\n" " gl_TexCoord[0].xy = tex_coord.xy;\n"

View File

@ -115,7 +115,7 @@ textureapi_bind(xoverlay_texture_handle_t handle)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
texture->bound = 1; texture->bound = 1;
} }
ds_bind_texture(texture->texture_id); ds_use_texture(texture->texture_id);
} }
xoverlay_texture_handle_t xoverlay_texture_handle_t