This commit is contained in:
nullifiedcat 2017-11-11 00:33:40 +03:00
parent 714c5d08bf
commit fc03951086
4 changed files with 519 additions and 60 deletions

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@ -8,51 +8,112 @@
#pragma once
#include "drawglx.h"
#include "programs.h"
#include "vector.h"
#include "vec234.h"
#include "mat4.h"
enum
{
PROGRAM_TRIANGLES_PLAIN,
PROGRAM_TRIANGLES_TEXTURED,
PROGRAM_FREETYPE,
PROGRAM_COUNT
};
typedef void(*program_callback_fn)(struct draw_cmd *);
typedef void(*program_callback_empty_fn)();
struct program_t
{
vertex_buffer_t *vertex;
GLuint shader;
program_callback_empty_fn init;
program_callback_empty_fn load;
program_callback_fn render;
program_callback_empty_fn unload;
program_callback_empty_fn destroy;
};
void
program_init_inplace(struct program_t *program, const char *vertex_format, const char *shader_frag, const char *shader_vert, program_callback_empty_fn init, program_callback_empty_fn load, program_callback_fn render, program_callback_empty_fn unload, program_callback_empty_fn destroy);
struct program_t programs[PROGRAM_COUNT];
int
drawglx_internal_init();
enum
{
DI_INVALID_INSTRUCTION,
DI_SWITCH_PROGRAM,
DI_PUSH_VERTICES,
DI_PUSH_INDICES,
DI_PROGRAM_SWITCH_TEXTURE,
DI_PROGRAM_SWITCH_FONT,
DI_TERMINATE
};
struct draw_instruction_t
{
int type;
union
{
/* DI_SWITCH_PROGRAM */
int program;
/* DI_PUSH_VERTICES / DI_PUSH_INDICES */
size_t count;
/* DI_PROGRAM_SWITCH_TEXTURE */
GLuint texture;
/* DI_PROGRAM_SWITCH_FONT */
texture_font_t *font;
};
};
struct draw_instruction_stream_t
{
void *memory;
size_t capacity;
size_t write_ptr;
size_t read_ptr;
size_t last_draw_instruction_offset;
};
struct draw_instruction_stream_t dstream;
void
dis_init();
void
dis_destroy();
void
dis_reset();
void
dis_reserve(size_t bytes);
struct draw_instruction_t*
dis_last_pushed_instruction();
void
dis_push_data(size_t bytes, void *data);
void
dis_push_instruction(struct draw_instruction_t instr);
size_t
dis_fetch_data(size_t bytes, void *data);
void
dis_switch_program(int program);
void
dis_push_vertices(size_t count, size_t vertex_size, void *vertex_data);
void
dis_push_indices(size_t count, GLuint *index_data);
void
dis_program_switch_texture(GLuint texture);
void
dis_program_switch_font(texture_font_t *font);
void
dis_finish();
struct draw_instruction_t*
dis_fetch_instruction();
struct draw_cmd
{
vector_t *vertices;
vector_t *indices;
int program;
GLuint texture;
struct program_data_t data;
};
struct draw_cmd*
draw_cmd_new();
draw_cmd_new(int program);
void
draw_cmd_delete(struct draw_cmd *cmd);
struct draw_state
{
@ -67,28 +128,48 @@ struct draw_state
struct size_t current_command;
};
struct draw_state drawstate;
struct draw_state ds;
void
draw_state_init();
ds_init();
void
draw_state_next_command();
ds_destroy();
void
draw_state_free();
ds_alloc_next_command(int program);
void
draw_state_clear();
ds_next_frame();
void
draw_state_render();
ds_render();
void
draw_set_texture(GLuint texture);
ds_prepare_command(int program);
/* Primitive Internal Drawing API */
void
draw_line(float x, float y, float x2, float y2);
draw_line(vec2 xy, vec2 delta, vec4 color);
void
draw_rect(float x, float y, float w, float h);
draw_rect(vec2 xy, vec2 hw, vec4 color);
void
draw_rect_outline(vec2 xy, vec2 hw, vec4 color);
void
draw_rect_textured(vec2 xy, vec2 hw, vec4 color, int texture, vec2 uv, vec2 st);
void
draw_string(vec2 xy, const char *string, texture_font_t *font, vec4 color);
void
draw_string_outline(vec2 xy, const char *string, texture_font_t *font, vec4 color);
void
draw_string_with_outline(vec2 xy, const char *string, texture_font_t *font, vec4 color, vec4 outline_color);
void
get_string_size(const char *string, texture_font_t *font, vec2 *out);

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@ -7,27 +7,81 @@
#pragma once
#include "freetype-gl.h"
struct draw_cmd;
#define PROGRAM_INIT(name) program_##name##_init
#define PROGRAM_LOAD(name) program_##name##_load
#define PROGRAM_RENDER(name) program_##name##_render
#define PROGRAM_UNLOAD(name) program_##name##_unload
#define PROGRAM_DESTROY(name) program_##name##_destroy
#define PROGRAM_CHECK(name) program_##name##_check
#define DECL_PROGRAM_INIT(name) void program_##name##_init()
#define DECL_PROGRAM_LOAD(name) void program_##name##_load()
#define DECL_PROGRAM_RENDER(name) void program_##name##_render(struct draw_cmd *cmd)
#define DECL_PROGRAM_UNLOAD(name) void program_##name##_unload()
#define DECL_PROGRAM_DESTROY(name) void program_##name##_destroy()
#define DECL_PROGRAM_CHECK(name) int program_##name##_check(struct draw_cmd *cmd, void *data)
#define DECL_PROGRAM(name) \
DECL_PROGRAM_INIT(name); \
DECL_PROGRAM_LOAD(name); \
DECL_PROGRAM_RENDER(name); \
DECL_PROGRAM_UNLOAD(name); \
DECL_PROGRAM_DESTROY(name)
DECL_PROGRAM_DESTROY(name); \
DECL_PROGRAM_CHECK(name)
enum
{
PROGRAM_TRIANGLES_PLAIN,
PROGRAM_TRIANGLES_TEXTURED,
PROGRAM_FREETYPE,
PROGRAM_COUNT
};
typedef void(*program_callback_fn)(struct draw_cmd *);
typedef void(*program_callback_empty_fn)();
typedef int(*program_callback_check_command_fn)(struct draw_cmd *cmd, void *data);
struct program_t
{
vertex_buffer_t *vertex;
GLuint shader;
program_callback_empty_fn init;
program_callback_empty_fn load;
program_callback_fn render;
program_callback_empty_fn unload;
program_callback_empty_fn destroy;
program_callback_check_command_fn check;
};
void
program_init_inplace(struct program_t *program, const char *vertex_format, const char *shader_frag, const char *shader_vert, program_callback_empty_fn init, program_callback_empty_fn load, program_callback_fn render, program_callback_empty_fn unload, program_callback_empty_fn destroy, program_callback_check_command_fn check);
struct program_t programs[PROGRAM_COUNT];
struct program_data_t
{
union
{
struct
{
int pad;
} triangles_plain;
struct
{
GLuint texture;
} triangles_textured;
struct
{
texture_font_t *font;
} freetype;
};
};
DECL_PROGRAM(triangles_plain);
DECL_PROGRAM(triangles_textured);
DECL_PROGRAM(freetype);
void program_noop() {};

37
include/vertex_structs.h Normal file
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@ -0,0 +1,37 @@
/*
* vertex_structs.h
*
* Created on: Nov 10, 2017
* Author: nullifiedcat
*/
#pragma once
/* Used for drawing primitives */
struct vertex_v2fc4f
{
float x;
float y;
float r;
float g;
float b;
float a;
};
/* Used for drawing textured primitives and freetype-gl fonts */
struct vertex_v2ft2fc4f
{
float x;
float y;
float s;
float t;
float r;
float g;
float b;
float a;
};

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@ -7,38 +7,274 @@
#include "drawglx_internal.h"
struct draw_state*
draw_state_init(size_t vertex_size)
#include <memory.h>
#include <string.h>
int
drawglx_internal_init()
{
struct draw_state *result = calloc(1, sizeof(struct draw_state));
result->commands = vector_new(sizeof(struct draw_cmd));
result->current_command = -1;
return result;
return 0;
}
void
draw_state_next_command(struct draw_state *state)
dis_init()
{
dstream.capacity = 128;
dstream.memory = malloc(dstream.capacity);
struct draw_instruction_t *instr = dstream.memory;
instr->type = DI_INVALID_INSTRUCTION;
}
void
draw_state_free(struct draw_state *state)
dis_destroy()
{
free(dstream.memory);
}
void
draw_state_clear(struct draw_state *state)
dis_reset()
{
for (int i = 0; i < vector_size(state->commands); ++i)
dstream.write_ptr = 0;
dstream.read_ptr = 0;
}
void
dis_reserve(size_t bytes)
{
while (dstream.write_ptr + bytes > dstream.capacity)
{
struct draw_cmd *current = vector_get(state->commands, i);
dstream.capacity *= 2;
dstream.memory = realloc(dstream.memory, dstream.capacity);
}
}
struct draw_instruction_t*
dis_last_pushed_instruction()
{
if (dstream.write_ptr == 0)
{
return NULL;
}
return (struct draw_instruction_t *)(dstream.memory + dstream.last_draw_instruction_offset);
}
void
dis_push_data(size_t bytes, void *data)
{
dis_reserve(bytes);
memcpy(dstream.memory + dstream.write_ptr, data, bytes);
dstream.write_ptr += bytes;
}
void
dis_push_instruction(struct draw_instruction_t instr)
{
dstream.last_draw_instruction_offset = dstream.write_ptr;
dis_push_data(sizeof(struct draw_instruction_t), &instr);
}
size_t
dis_fetch_data(size_t bytes, void *data)
{
size_t read_count = bytes;
if (dstream.read_ptr + bytes < dstream.capacity)
read_count = dstream.capacity - dstream.read_ptr;
memcpy(data, dstream.memory + dstream.read_ptr, bytes);
dstream.read_ptr += bytes;
return read_count;
}
void
dis_switch_program(int program)
{
struct draw_instruction_t *last = dis_last_pushed_instruction();
if (last && last->type == DI_SWITCH_PROGRAM)
{
last->program = program;
return;
}
else
{
struct draw_instruction_t instr;
instr.type = DI_SWITCH_PROGRAM;
instr.program = program;
dis_push_instruction(instr);
}
}
void
draw_state_render(struct draw_state *state)
dis_push_vertices(size_t count, size_t vertex_size, void *vertex_data)
{
struct draw_instruction_t *last = dis_last_pushed_instruction();
if (last && (last->type == DI_PUSH_VERTICES))
{
dis_push_data(count * vertex_size, vertex_data);
last->count += count;
return;
}
else
{
struct draw_instruction_t instr;
instr.type = DI_PUSH_VERTICES;
instr.count = count;
dis_push_instruction(instr);
dis_push_data(count * vertex_size, vertex_data);
}
}
void
dis_push_indices(size_t count, GLuint *index_data)
{
struct draw_instruction_t *last = dis_last_pushed_instruction();
if (last && (last->type == DI_PUSH_INDICES))
{
dis_push_data(count * sizeof(GLuint), index_data);
last->count += count;
return;
}
else
{
struct draw_instruction_t instr;
instr.type = DI_PUSH_INDICES;
instr.count = count;
dis_push_instruction(instr);
dis_push_data(count * sizeof(GLuint), index_data);
}
}
void
dis_program_switch_texture(GLuint texture)
{
struct draw_instruction_t *last = dis_last_pushed_instruction();
if (last && last->type == DI_PROGRAM_SWITCH_TEXTURE)
{
last->texture = texture;
return;
}
else
{
struct draw_instruction_t instr;
instr.type = DI_PROGRAM_SWITCH_TEXTURE;
instr.texture = texture;
dis_push_instruction(instr);
}
}
void
dis_program_switch_font(texture_font_t *font)
{
struct draw_instruction_t *last = dis_last_pushed_instruction();
if (last && last->type == DI_PROGRAM_SWITCH_FONT)
{
last->font = font;
return;
}
else
{
struct draw_instruction_t instr;
instr.type = DI_PROGRAM_SWITCH_FONT;
instr.font = font;
dis_push_instruction(instr);
}
}
struct draw_instruction_t terminate = { .type = DI_TERMINATE };
void
dis_finish()
{
dis_push_instruction(terminate);
}
struct draw_instruction_t*
dis_fetch_instruction()
{
if (dstream.read_ptr + sizeof(struct draw_instruction_t) > dstream.capacity)
return NULL;
struct draw_instruction_t *result;
result = (struct draw_instruction_t *)(dstream.memory + dstream.read_ptr);
dstream.read_ptr += sizeof(struct draw_instruction_t);
return result;
}
struct draw_cmd*
draw_cmd_new(int program)
{
struct draw_cmd *result = calloc(1, sizeof(struct draw_cmd));
result->program = program;
result->vertices = vector_new(programs[program]->vertex->vertices->item_size);
result->indices = vector_new(programs[program]->vertex->indices->item_size);
return result;
}
void
draw_cmd_delete(struct draw_cmd *cmd)
{
vector_delete(cmd->vertices);
vector_delete(cmd->indices);
free(cmd);
}
void
ds_init()
{
memset(&ds, 0, sizeof(struct draw_state));
ds.commands = vector_new(sizeof(struct draw_cmd));
vector_push_back(ds.commands, calloc(1, sizeof(struct draw_cmd)));
ds.current_command = 0;
}
void
ds_destroy()
{
for (int i = 0; i < ds.commands->size; ++i)
{
struct draw_cmd *cmd = vector_get(ds.commands, i);
draw_cmd_delete(cmd);
}
vector_delete(ds.commands);
}
void
ds_alloc_next_command(int program)
{
struct draw_cmd *result = calloc(1, sizeof(struct draw_cmd));
result->program = program;
vector_push_back(ds.commands, result);
ds.current_command++;
}
void
ds_next_frame()
{
for (int i = 0; i < ds.commands->size; ++i)
{
struct draw_cmd *cmd = vector_get(ds.commands, i);
draw_cmd_delete(cmd);
}
vector_resize(ds.commands, 1);
memset(vector_get(ds.commands, 0), 0, sizeof(struct draw_cmd));
ds.current_command = 0;
}
void
ds_render()
{
}
void
ds_render()
{
for (int i = 0; i < vector_size(state->commands); ++i)
{
@ -69,19 +305,70 @@ draw_state_render(struct draw_state *state)
}
void
draw_set_texture(struct draw_state *state, GLuint texture)
ds_prepare_command(int program)
{
int should_alloc_command = 0;
struct draw_cmd *current = vector_get(ds.commands, ds.current_command);
if (current == NULL)
should_alloc_command = 1;
else if (program != current->program)
should_alloc_command = 1;
else if (programs[program].check && !programs[program].check(current))
should_alloc_command = 1;
if (should_alloc_command)
{
ds_alloc_next_command();
}
}
void
draw_line(vec2 xy, vec2 delta, vec4 color)
{
ds_prepare_command(PROGRAM_TRIANGLES_PLAIN);
vertex_buffer_delete();
}
void
draw_rect(vec2 xy, vec2 hw, vec4 color)
{
ds_prepare_command(PROGRAM_TRIANGLES_PLAIN);
}
void
draw_line(struct draw_state *state, float x, float y, float x2, float y2)
draw_rect_outline(vec2 xy, vec2 hw, vec4 color)
{
ds_prepare_command(PROGRAM_TRIANGLES_PLAIN);
}
void
draw_rect(struct draw_state *state, float x, float y, float w, float h)
draw_rect_textured(vec2 xy, vec2 hw, vec4 color, int texture, vec2 uv, vec2 st)
{
ds_prepare_command(PROGRAM_TRIANGLES_TEXTURED);
}
void
draw_string(vec2 xy, const char *string, texture_font_t *font, vec4 color)
{
ds_prepare_command(PROGRAM_FREETYPE);
}
void
draw_string_outline(vec2 xy, const char *string, texture_font_t *font, vec4 color)
{
ds_prepare_command(PROGRAM_FREETYPE);
}
void
draw_string_with_outline(vec2 xy, const char *string, texture_font_t *font, vec4 color, vec4 outline_color)
{
ds_prepare_command(PROGRAM_FREETYPE);
}
void
get_string_size(const char *string, texture_font_t *font, vec2 *out)
{
}