/* * textureapi_internal.h * * Created on: Nov 11, 2017 * Author: nullifiedcat */ #pragma once #include "textureapi.h" #include #include #define XOVERLAY_TEXTURE_COUNT 64 struct textureapi_texture_t { char bound; char init; int width; int height; GLuint texture_id; char filename[256]; GLubyte *data; }; struct textureapi_texture_t loaded_textures[XOVERLAY_TEXTURE_COUNT]; int textureapi_load_png_rgba(const char *name, struct textureapi_texture_t *out); struct textureapi_texture_t * textureapi_get(xoverlay_texture_handle_t handle); void textureapi_bind(xoverlay_texture_handle_t handle); int textureapi_init(); void textureapi_destroy(); xoverlay_texture_handle_t textureapi_add_texture(struct textureapi_texture_t font);