libhydride/src/drawglx.c
nullifiedcat 25ad47a5e4 6 fps lol
2017-11-12 22:51:21 +03:00

462 lines
14 KiB
C

/*
* drawglx.c
*
* Created on: Nov 9, 2017
* Author: nullifiedcat
*/
#include "drawglx_internal.h"
#include "overlay.h"
#include "programs.h"
#include "vertex_structs.h"
#include <GL/gl.h>
#include <math.h>
#include <string.h>
#include <stdio.h>
#include <X11/extensions/shape.h>
#include <X11/extensions/Xfixes.h>
#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
typedef GLXContext (*glXCreateContextAttribsARBfn)(Display *, GLXFBConfig, GLXContext, Bool, const int *);
// Helper to check for extension string presence. Adapted from:
// http://www.opengl.org/resources/features/OGLextensions/
int glx_is_extension_supported(const char *list, const char *extension)
{
const char *start;
const char *where, *terminator;
where = strchr(extension, ' ');
if (where || *extension == '\0')
return 0;
start = list;
while (1)
{
where = strstr(start, extension);
if (!where)
break;
terminator = where + strlen(extension);
if ( where == start || *(where - 1) == ' ' )
if ( *terminator == ' ' || *terminator == '\0' )
return 1;
start = terminator;
}
return 0;
}
int xoverlay_glx_init()
{
glXQueryVersion(xoverlay_library.display, &glx_state.version_major, &glx_state.version_minor);
printf("GL Version: %s\n", glGetString(GL_VERSION));
return 0;
}
int xoverlay_glx_create_window()
{
GLint attribs[] = {
GLX_X_RENDERABLE, GL_TRUE,
GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
GLX_RENDER_TYPE, GLX_RGBA_BIT,
GLX_X_VISUAL_TYPE, GLX_TRUE_COLOR,
GLX_DEPTH_SIZE, 24,
GLX_STENCIL_SIZE, 8,
GLX_RED_SIZE, 8,
GLX_GREEN_SIZE, 8,
GLX_BLUE_SIZE, 8,
GLX_ALPHA_SIZE, 8,
GLX_DOUBLEBUFFER, GL_TRUE,
None
};
int fbc_count;
GLXFBConfig *fbc = glXChooseFBConfig(xoverlay_library.display, xoverlay_library.screen, attribs, &fbc_count);
if (fbc == NULL)
{
return -1;
}
int fbc_best = -1;
int fbc_best_samples = -1;
for (int i = 0; i < fbc_count; ++i)
{
XVisualInfo *info = glXGetVisualFromFBConfig(xoverlay_library.display, fbc[i]);
if (info->depth != 32)
continue;
int samples;
glXGetFBConfigAttrib(xoverlay_library.display, fbc[i], GLX_SAMPLES, &samples);
if (fbc_best < 0 || samples > fbc_best_samples)
{
fbc_best = i;
fbc_best_samples = samples;
}
XFree(info);
}
GLXFBConfig fbconfig = fbc[fbc_best];
XFree(fbc);
XVisualInfo *info = glXGetVisualFromFBConfig(xoverlay_library.display, fbconfig);
if (info == NULL)
{
printf("GLX initialization error\n");
return -1;
}
Window root = DefaultRootWindow(xoverlay_library.display);
xoverlay_library.colormap = XCreateColormap(xoverlay_library.display, root, info->visual, AllocNone);
XSetWindowAttributes attr;
attr.background_pixel = 0x0;
attr.border_pixel = 0;
attr.save_under = 1;
attr.override_redirect = 1;
attr.colormap = xoverlay_library.colormap;
attr.event_mask = (StructureNotifyMask|ExposureMask|PropertyChangeMask|EnterWindowMask|LeaveWindowMask|KeyPressMask|KeyReleaseMask|KeymapStateMask);
attr.do_not_propagate_mask = (KeyPressMask|KeyReleaseMask|ButtonPressMask|ButtonReleaseMask|PointerMotionMask|ButtonMotionMask);
unsigned long mask = CWBackPixel | CWBorderPixel | CWSaveUnder | CWOverrideRedirect | CWColormap | CWEventMask | CWDontPropagate;
printf("depth %d\n", info->depth);
xoverlay_library.window = XCreateWindow(xoverlay_library.display, root, 0, 0, xoverlay_library.width, xoverlay_library.height, 0, info->depth, InputOutput, info->visual, mask, &attr);
if (xoverlay_library.window == 0)
{
printf("X window initialization error\n");
return -1;
}
XShapeCombineMask(xoverlay_library.display, xoverlay_library.window, ShapeInput, 0, 0, None, ShapeSet);
XShapeSelectInput(xoverlay_library.display, xoverlay_library.window, ShapeNotifyMask);
XserverRegion region = XFixesCreateRegion(xoverlay_library.display, NULL, 0);
XFixesSetWindowShapeRegion(xoverlay_library.display, xoverlay_library.window, ShapeInput, 0, 0, region);
XFixesDestroyRegion(xoverlay_library.display, region);
XFree(info);
XStoreName(xoverlay_library.display, xoverlay_library.window, "OverlayWindow");
xoverlay_show();
const char *extensions = glXQueryExtensionsString(xoverlay_library.display, xoverlay_library.screen);
glXCreateContextAttribsARBfn glXCreateContextAttribsARB = (glXCreateContextAttribsARBfn)
glXGetProcAddressARB((const GLubyte *) "glXCreateContextAttribsARB");
if (!glx_is_extension_supported(extensions, "GLX_ARB_create_context"))
{
printf("Falling back to glXCreateNewContext\n");
glx_state.context = glXCreateNewContext(xoverlay_library.display, fbconfig, GLX_RGBA_TYPE, NULL, GL_TRUE);
}
else
{
int ctx_attribs[] = {
GLX_CONTEXT_MAJOR_VERSION_ARB, 3,
GLX_CONTEXT_MINOR_VERSION_ARB, 0,
None
};
glx_state.context = glXCreateContextAttribsARB(xoverlay_library.display, fbconfig, NULL, GL_TRUE, ctx_attribs);
XSync(xoverlay_library.display, GL_FALSE);
}
if (glx_state.context == NULL)
{
printf("OpenGL context initialization error\n");
return -1;
}
if (!glXIsDirect(xoverlay_library.display, glx_state.context))
{
printf("Context is indirect\n");
}
else
{
printf("Context is direct\n");
}
glXMakeCurrent(xoverlay_library.display, xoverlay_library.window, glx_state.context);
glewExperimental = GL_TRUE;
if (glewInit() != GLEW_OK)
{
printf("GLEW initialization error: %s\n", glewGetErrorString(glGetError()));
return -1;
}
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT);
glXSwapBuffers(xoverlay_library.display, xoverlay_library.window);
printf("Initializing DS\n");
ds_init();
program_init_everything();
return 0;
}
void
xoverlay_draw_circle(float x, float y, float radius, xoverlay_rgba_t color, float thickness, int steps)
{
float px = 0;
float py = 0;
for (int i = 0; i < steps; i++) {
float ang = 2 * M_PI * ((float)i / steps);
if (!i)
ang = 2 * M_PI * ((float)(steps - 1) / steps);
if (i)
xoverlay_draw_line(px, py, x - px + radius * cos(ang), y - py + radius * sin(ang), color, thickness);
px = x + radius * cos(ang);
py = y + radius * sin(ang);
}
}
void
xoverlay_draw_line(float x, float y, float dx, float dy, xoverlay_rgba_t color, float thickness)
{
if (xoverlay_library.mapped == 0 || xoverlay_library.drawing == 0)
return;
ds_prepare_program(PROGRAM_TRIANGLES_PLAIN);
x += 0.5f;
y += 0.5f;
GLuint idx = dstream.next_index;
GLuint indices[6] = { idx, idx + 1, idx + 3, idx + 3, idx +2, idx };
struct vertex_v2fc4f vertices[4];
float nx = -dy;
float ny = dx;
float ex = x + dx;
float ey = y + dy;
float length = sqrtf(nx * nx + ny * ny);
if (length == 0)
return;
length /= thickness;
nx /= length;
ny /= length;
vertices[0].pos.x = x - nx;
vertices[0].pos.y = y - ny;
vertices[0].color = *(vec4*)&color;
vertices[1].pos.x = x + nx;
vertices[1].pos.y = y + ny;
vertices[1].color = *(vec4*)&color;
vertices[2].pos.x = ex - nx;
vertices[2].pos.y = ey - ny;
vertices[2].color = *(vec4*)&color;
vertices[3].pos.x = ex + nx;
vertices[3].pos.y = ey + ny;
vertices[3].color = *(vec4*)&color;
dis_push_vertices(4, sizeof(struct vertex_v2fc4f), vertices);
dis_push_indices(6, indices);
}
void
xoverlay_draw_rect(float x, float y, float w, float h, xoverlay_rgba_t color)
{
if (xoverlay_library.mapped == 0 || xoverlay_library.drawing == 0)
return;
ds_prepare_program(PROGRAM_TRIANGLES_PLAIN);
GLuint idx = dstream.next_index;
x += 0.5f;
y += 0.5f;
struct vertex_v2fc4f vertices[4];
GLuint indices[6] = { idx, idx + 1, idx + 2, idx + 2, idx + 3, idx };
vertices[0].pos.x = x;
vertices[0].pos.y = y;
vertices[0].color = *(vec4*)&color;
vertices[1].pos.x = x;
vertices[1].pos.y = y + h;
vertices[1].color = *(vec4*)&color;
vertices[2].pos.x = x + w;
vertices[2].pos.y = y + h;
vertices[2].color = *(vec4*)&color;
vertices[3].pos.x = x + w;
vertices[3].pos.y = y;
vertices[3].color = *(vec4*)&color;
dis_push_vertices(4, sizeof(struct vertex_v2fc4f), vertices);
dis_push_indices(6, indices);
}
void
xoverlay_draw_rect_outline(float x, float y, float w, float h, xoverlay_rgba_t color, float thickness)
{
if (xoverlay_library.mapped == 0 || xoverlay_library.drawing == 0)
return;
xoverlay_draw_line(x, y, w, 0, color, thickness);
xoverlay_draw_line(x + w, y, 0, h, color, thickness);
xoverlay_draw_line(x + w, y + h, -w, 0, color, thickness);
xoverlay_draw_line(x, y + h, 0, -h, color, thickness);
}
void
xoverlay_draw_rect_textured(float x, float y, float w, float h, xoverlay_rgba_t color, xoverlay_texture_handle_t texture, float tx, float ty, float tw, float th)
{
if (xoverlay_library.mapped == 0 || xoverlay_library.drawing == 0)
return;
struct textureapi_texture_t *tex = textureapi_get(texture);
if (tex == NULL)
return;
ds_prepare_program(PROGRAM_TRIANGLES_TEXTURED);
ds_prepare_texture_handle(texture);
x += 0.5f;
y += 0.5f;
GLuint idx = dstream.next_index;
struct vertex_v2ft2fc4f vertices[4];
GLuint indices[6] = { idx, idx + 1, idx + 2, idx + 2, idx + 3, idx };
float s0 = tx / tex->width;
float s1 = (tx + tw) / tex->width;
float t0 = ty / tex->height;
float t1 = (ty + th) / tex->height;
vertices[0].pos.x = x;
vertices[0].pos.y = y;
vertices[0].uv.x = s0;
vertices[0].uv.y = t1;
vertices[0].color = *(vec4*)&color;
vertices[1].pos.x = x;
vertices[1].pos.y = y + h;
vertices[1].uv.x = s0;
vertices[1].uv.y = t0;
vertices[1].color = *(vec4*)&color;
vertices[2].pos.x = x + w;
vertices[2].pos.y = y + h;
vertices[2].uv.x = s1;
vertices[2].uv.y = t0;
vertices[2].color = *(vec4*)&color;
vertices[3].pos.x = x + w;
vertices[3].pos.y = y;
vertices[3].uv.x = s1;
vertices[3].uv.y = t1;
vertices[3].color = *(vec4*)&color;
dis_push_vertices(4, sizeof(struct vertex_v2ft2fc4f), vertices);
dis_push_indices(6, indices);
}
void
draw_string_internal(float x, float y, const char *string, texture_font_t *fnt, vec4 color, float *out_x, float *out_y)
{
float pen_x = x;
float pen_y = y;
float size_y = 0;
texture_font_load_glyphs(fnt, string);
for (size_t i = 0; i < strlen(string); ++i)
{
texture_glyph_t *glyph = texture_font_find_glyph(fnt, &string[i]);
if (glyph == NULL)
{
continue;
}
if (i > 0)
{
x += texture_glyph_get_kerning(glyph, &string[i - 1]);
}
float x0 = (pen_x + glyph->offset_x);
float y0 = (pen_y - glyph->offset_y);
float x1 = (x0 + glyph->width);
float y1 = (y0 + glyph->height);
float s0 = glyph->s0;
float t0 = glyph->t0;
float s1 = glyph->s1;
float t1 = glyph->t1;
GLuint idx = dstream.next_index;
GLuint indices[] = { idx, idx + 1, idx + 2,
idx + 2, idx + 3, idx };
struct vertex_v2ft2fc4f vertices[] = {
{ (vec2){ x0, y0 }, (vec2){ s0, t0 }, color },
{ (vec2){ x0, y1 }, (vec2){ s0, t1 }, color },
{ (vec2){ x1, y1 }, (vec2){ s1, t1 }, color },
{ (vec2){ x1, y0 }, (vec2){ s1, t0 }, color }
};
dis_push_indices(6, indices);
dis_push_vertices(4, sizeof(struct vertex_v2ft2fc4f), vertices);
pen_x += glyph->advance_x;
if (glyph->height > size_y)
size_y = glyph->height;
}
if (out_x)
*out_x = pen_x - x;
if (out_y)
*out_y = size_y;
}
void
xoverlay_draw_string(float x, float y, const char *string, xoverlay_font_handle_t font, xoverlay_vec4_t color, float *out_x, float *out_y)
{
if (xoverlay_library.mapped == 0 || xoverlay_library.drawing == 0)
return;
ds_prepare_program(PROGRAM_FREETYPE);
ds_prepare_font(font);
texture_font_t *fnt = fontapi_get(font);
if (fnt == NULL)
return;
fnt->rendermode = RENDER_NORMAL;
fnt->outline_thickness = 0.0f;
draw_string_internal(x, y, string, fnt, *(vec4*)&color, out_x, out_y);
}
void
xoverlay_draw_string_with_outline(float x, float y, const char *string, xoverlay_font_handle_t font, xoverlay_vec4_t color, xoverlay_vec4_t outline_color, float outline_width, int adjust_outline_alpha, float *out_x, float *out_y)
{
if (xoverlay_library.mapped == 0 || xoverlay_library.drawing == 0)
return;
ds_prepare_program(PROGRAM_FREETYPE);
ds_prepare_font(font);
if (adjust_outline_alpha)
outline_color.a = color.a;
texture_font_t *fnt = fontapi_get(font);
fnt->rendermode = RENDER_OUTLINE_POSITIVE;
fnt->outline_thickness = outline_width;
draw_string_internal(x, y, string, fnt, *(vec4*)&outline_color, NULL, NULL);
fnt->rendermode = RENDER_NORMAL;
fnt->outline_thickness = 0.0f;
draw_string_internal(x, y, string, fnt, *(vec4*)&color, out_x, out_y);
}
int xoverlay_glx_destroy()
{
return 0;
}