libhydride/ftgl/mat4.h
nullifiedcat 714c5d08bf programs
2017-11-10 09:26:05 +03:00

92 lines
1.7 KiB
C++

/* Freetype GL - A C OpenGL Freetype engine
*
* Distributed under the OSI-approved BSD 2-Clause License. See accompanying
* file `LICENSE` for more details.
*/
#ifndef __MAT4_H__
#define __MAT4_H__
#ifdef __cplusplus
extern "C" {
namespace ftgl {
#endif
/**
*
*/
typedef union
{
float data[16]; /**< All compoments at once */
struct {
float m00, m01, m02, m03;
float m10, m11, m12, m13;
float m20, m21, m22, m23;
float m30, m31, m32, m33;
};
} mat4;
mat4 *
mat4_new( void );
void
mat4_set_identity( mat4 *self );
void
mat4_set_zero( mat4 *self );
void
mat4_multiply( mat4 *self, mat4 *other );
void
mat4_set_orthographic( mat4 *self,
float left, float right,
float bottom, float top,
float znear, float zfar );
void
mat4_set_perspective( mat4 *self,
float fovy, float aspect,
float zNear, float zFar);
void
mat4_set_frustum( mat4 *self,
float left, float right,
float bottom, float top,
float znear, float zfar );
void
mat4_set_rotation( mat4 *self,
float angle,
float x, float y, float z);
void
mat4_set_translation( mat4 *self,
float x, float y, float z);
void
mat4_set_scaling( mat4 *self,
float x, float y, float z);
void
mat4_rotate( mat4 *self,
float angle,
float x, float y, float z);
void
mat4_translate( mat4 *self,
float x, float y, float z);
void
mat4_scale( mat4 *self,
float x, float y, float z);
#ifdef __cplusplus
}
}
#endif
#endif /* __MAT4_H__ */