Removed static library in favor of shared libhydride
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@ -155,7 +155,7 @@ if(PNG_FOUND AND GLEW_FOUND AND OPENGL_FOUND AND X11_FOUND AND FREETYPE_FOUND)
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target_include_directories(example PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/example-src/lib/" "${CMAKE_CURRENT_SOURCE_DIR}/include/")
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target_include_directories(example PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/example-src/lib/" "${CMAKE_CURRENT_SOURCE_DIR}/include/")
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target_link_libraries(example libpdw
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target_link_libraries(example libpdw
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"${CMAKE_CURRENT_SOURCE_DIR}/example-src/lib/libxoverlay.a"
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hydride
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glez
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glez
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${PNG_LIBRARIES} GL GLU GLEW ${FREETYPE_LIBRARIES} ${X11_X11_LIB} ${X11_Xext_LIB} ${X11_Xfixes_LIB})
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${PNG_LIBRARIES} GL GLU GLEW ${FREETYPE_LIBRARIES} ${X11_X11_LIB} ${X11_Xext_LIB} ${X11_Xfixes_LIB})
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endif()
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endif()
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@ -17,9 +17,9 @@
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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*/
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#include <hydride.h>
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#include <iostream>
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#include <iostream>
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#include "lib/xoverlay.h"
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#include <embed_resources.hpp>
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#include <embed_resources.hpp>
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#include <glez/detail/render.hpp>
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#include <glez/detail/render.hpp>
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#include <glez/draw.hpp>
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#include <glez/draw.hpp>
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@ -125,21 +125,21 @@ static const std::string menu_list = R"(
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)";
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)";
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int main() {
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int main() {
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xoverlay_init();
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hydride_init();
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glez::init(xoverlay_library.width, xoverlay_library.height);
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glez::init(hydride_library.width, hydride_library.height);
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Canvas* canvas;
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Canvas* canvas;
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{
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{
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input::RefreshInput();
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input::RefreshInput();
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xoverlay_draw_begin();
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hydride_draw_begin();
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glez::begin();
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glez::begin();
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canvas = new Canvas();
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canvas = new Canvas();
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canvas->Setup();
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canvas->Setup();
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glez::end();
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glez::end();
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xoverlay_draw_end();
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hydride_draw_end();
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}
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}
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auto bounds = input::GetBounds();
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auto bounds = input::GetBounds();
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@ -178,11 +178,11 @@ int main() {
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/*for (auto& i : ui::BaseVar::GetList())
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/*for (auto& i : ui::BaseVar::GetList())
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printf("ui::BaseVar: %s\n", i->command_name.c_str());*/
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printf("ui::BaseVar: %s\n", i->command_name.c_str());*/
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xoverlay_show();
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hydride_show();
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while (1) {
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while (1) {
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input::RefreshInput();
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input::RefreshInput();
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// Must be called in that order.
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// Must be called in that order.
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xoverlay_draw_begin();
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hydride_draw_begin();
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glez::begin();
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glez::begin();
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{
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{
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@ -205,7 +205,7 @@ int main() {
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}*/
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}*/
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}
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}
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glez::end();
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glez::end();
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xoverlay_draw_end();
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hydride_draw_end();
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}
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}
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return 0;
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return 0;
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}
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}
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Binary file not shown.
@ -1,69 +0,0 @@
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/*
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* Copyright (C) 2017 nullifiedcat
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#pragma once
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#ifdef __cplusplus
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extern "C"
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{
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#endif
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#include <X11/Xlib.h>
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#include <X11/XKBlib.h>
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struct xoverlay_library
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{
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Display *display;
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Window window;
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Colormap colormap;
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GC gc;
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XGCValues gcvalues;
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XFontStruct font;
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int screen;
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int width;
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int height;
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struct
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{
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int x;
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int y;
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} mouse;
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char init;
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char drawing;
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char mapped;
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};
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extern struct xoverlay_library xoverlay_library;
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int xoverlay_init();
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void xoverlay_destroy();
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void xoverlay_show();
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void xoverlay_hide();
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void xoverlay_draw_begin();
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void xoverlay_draw_end();
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#ifdef __cplusplus
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}
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#endif
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@ -19,10 +19,10 @@
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#include <X11/Xutil.h> // For xlibs keycodes, window geometry
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#include <X11/Xutil.h> // For xlibs keycodes, window geometry
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#include <bitset> // For caching pressed keys
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#include <bitset> // For caching pressed keys
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#include <hydride.h>
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#include "functional.hpp"
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#include "functional.hpp"
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#include "../example-src/lib/xoverlay.h"
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#include "input.hpp"
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#include "input.hpp"
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namespace input {
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namespace input {
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@ -159,12 +159,12 @@ static std::pair<int, int> bounds(-1, -1);
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// Request this to update the input system on button, mouse, and window info
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// Request this to update the input system on button, mouse, and window info
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void RefreshInput() {
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void RefreshInput() {
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if (!xoverlay_library.display || !xoverlay_library.window)
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if (!hydride_library.display || !hydride_library.window)
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return;
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return;
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// Get window bounds
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// Get window bounds
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if (xoverlay_library.width != bounds.first || xoverlay_library.height != bounds.second) { // Activate on change
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if (hydride_library.width != bounds.first || hydride_library.height != bounds.second) { // Activate on change
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bounds = std::make_pair(xoverlay_library.width, xoverlay_library.height);
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bounds = std::make_pair(hydride_library.width, hydride_library.height);
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input::bounds_event.Emit(bounds);
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input::bounds_event.Emit(bounds);
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}
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}
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@ -172,7 +172,7 @@ void RefreshInput() {
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Window root_return, child_return;
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Window root_return, child_return;
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int root_x, root_y, mousex, mousey;
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int root_x, root_y, mousex, mousey;
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unsigned int mask_return;
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unsigned int mask_return;
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if (XQueryPointer(xoverlay_library.display, xoverlay_library.window, &root_return, &child_return, &root_x, &root_y, &mousex, &mousey, &mask_return)) { // only update the cursor if this returns true
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if (XQueryPointer(hydride_library.display, hydride_library.window, &root_return, &child_return, &root_x, &root_y, &mousex, &mousey, &mask_return)) { // only update the cursor if this returns true
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if ((mousex != mouse.first || mousey != mouse.second) // Activate on change
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if ((mousex != mouse.first || mousey != mouse.second) // Activate on change
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&& (mousex >= 0 && mousey >= 0 && mousex <= bounds.first && mousey <= bounds.second)) { // Clamp positions to the window
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&& (mousex >= 0 && mousey >= 0 && mousex <= bounds.first && mousey <= bounds.second)) { // Clamp positions to the window
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mouse = std::make_pair(mousex, mousey);
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mouse = std::make_pair(mousex, mousey);
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@ -199,12 +199,12 @@ void RefreshInput() {
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// Find depressed keys and save them to the stored map
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// Find depressed keys and save them to the stored map
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char keys[32];
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char keys[32];
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XQueryKeymap(xoverlay_library.display, keys);
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XQueryKeymap(hydride_library.display, keys);
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// Recurse through the map looking for depressed keys
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// Recurse through the map looking for depressed keys
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for (const auto& current : xlibToCatVar) {
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for (const auto& current : xlibToCatVar) {
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// Get the keycode for the key we are looking for...
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// Get the keycode for the key we are looking for...
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int current_key = XKeysymToKeycode(xoverlay_library.display, current.first);
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int current_key = XKeysymToKeycode(hydride_library.display, current.first);
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// Use the keymap with bitwise logic to get state, oof this took forever to make
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// Use the keymap with bitwise logic to get state, oof this took forever to make
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bool pressed = (keys[current_key / 8] & (1 << (current_key % 8)));
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bool pressed = (keys[current_key / 8] & (1 << (current_key % 8)));
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