Fixed minimum cmake version, added licence headers and formatted example + xoverlay
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@ -16,7 +16,7 @@
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
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# libpdraw
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cmake_minimum_required (VERSION 3.0.2)
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cmake_minimum_required (VERSION 3.20)
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project (libpdraw VERSION 1.0.0 LANGUAGES CXX)
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set(CMAKE_CXX_STANDARD 17)
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@ -1,42 +1,61 @@
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/*
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* Libpdraw: A Versitile GUI for use with a primitive drawing system!
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* Copyright (C) 2022 Rebekah Rowe
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include <iostream>
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#include <embed_resources.hpp>
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#include "lib/xoverlay.h"
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#include "libpdraw/gui/gui.hpp"
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#include <embed_resources.hpp>
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#include <glez/detail/render.hpp>
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#include <glez/draw.hpp>
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#include <glez/glez.hpp>
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#include <glez/detail/render.hpp>
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#include "libpdraw/gui/gui.hpp"
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//xorg conflict
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// xorg conflict
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#undef RootWindow
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#include "libpdraw/gui/widgets/slider.hpp"
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#include "libpdraw/gui/widgets/titlebar.hpp"
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//#include "gui/csplitcontainer.hpp"
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#include "libpdraw/gui/widgets/textinput.hpp"
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#include "libpdraw/gui/canvas.hpp"
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#include "libpdraw/gui/widgets/basebutton.hpp"
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#include "libpdraw/gui/widgets/basewindow.hpp"
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#include "libpdraw/gui/widgets/checkbox.hpp"
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#include "libpdraw/gui/widgets/dropdown.hpp"
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#include "libpdraw/gui/widgets/keyinput.hpp"
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#include "libpdraw/gui/widgets/basebutton.hpp"
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#include "libpdraw/gui/widgets/checkbox.hpp"
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#include "libpdraw/gui/widgets/basewindow.hpp"
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#include "libpdraw/gui/widgets/textinput.hpp"
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#include "libpdraw/gui/listmenu/list.hpp"
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#include "libpdraw/gui/listmenu/itemvariable.hpp"
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#include "libpdraw/gui/listmenu/itemsublist.hpp"
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#include "libpdraw/gui/listmenu/itemtitle.hpp"
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#include "libpdraw/gui/listmenu/itemvariable.hpp"
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#include "libpdraw/gui/listmenu/list.hpp"
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#include "libpdraw/gui/tabbedmenu/cvarcontainer.hpp"
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#include "libpdraw/gui/tabbedmenu/menucontainer.hpp"
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#include "libpdraw/gui/tabbedmenu/menuwindow.hpp"
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#include "input.hpp"
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static ui::Var<int> text({"nonya"}, "Editable Text", 1);
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static ui::Var<int> text({ "nonya" }, "Editable Text", 1);
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class TestWindow : public CBaseWindow {
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public:
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TestWindow() : CBaseWindow("root_test", nullptr) {
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TestWindow()
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: CBaseWindow("root_test", nullptr) {
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Props()->SetBool("always_visible", false);
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Props()->SetBool("hover", false);
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SetMaxSize(1270, 1000);
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@ -47,7 +66,7 @@ public:
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Props()->SetBool("visable", true);
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AddChild(new CTextLabel("button_label", this, "Button widget:"));
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AddChild(new CBaseButton("button", this, "I'm Clickable!", [this](CBaseButton*){
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AddChild(new CBaseButton("button", this, "I'm Clickable!", [this](CBaseButton*) {
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std::cout << "Hey hey I was pressed!" << std::endl;
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this->button_clicked = !this->button_clicked;
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}));
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@ -75,11 +94,8 @@ public:
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AddChild(new CTextLabel("key_input_label", this, "Key widget:"));
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auto key_input = new CKeyInput("key_input");
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key_input->SetSize(78,10);
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key_input->SetSize(78, 10);
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AddChild(key_input);
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}
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virtual void Update() override {
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this->CBaseWindow::Update();
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@ -120,24 +136,23 @@ int main() {
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glez::init(xoverlay_library.width, xoverlay_library.height);
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{
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input::RefreshInput();
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xoverlay_draw_begin();
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glez::begin();
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input::RefreshInput();
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xoverlay_draw_begin();
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glez::begin();
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g_pGUI = new CatGUI();
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g_pGUI->Setup();
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glez::end();
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xoverlay_draw_end();
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g_pGUI = new CatGUI();
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g_pGUI->Setup();
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glez::end();
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xoverlay_draw_end();
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}
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auto test_window = new TestWindow();
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g_pGUI->m_pRootWindow->AddChild(test_window);
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g_pGUI->m_pRootWindow->AddChild(test_window);
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using namespace menu::ncc;
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//auto* list_menu = List::FromString(menu_list);
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// auto* list_menu = List::FromString(menu_list);
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auto* list_menu = new List();
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list_menu->Fill(ui::BaseVar::GetList());
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list_menu->Props()->SetBool("brackets3", true);
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@ -145,7 +160,6 @@ int main() {
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list_menu->Show();
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g_pGUI->m_pRootWindow->AddChild(list_menu);
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auto* tabbedmenu = new CMenuWindow("menu_window", g_pGUI->m_pRootWindow);
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tabbedmenu->SetMaxSize(912, 410);
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@ -157,23 +171,24 @@ int main() {
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tabbedmenu->AddTab("esp2", "Sub2");
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tabbedmenu->AddTab("esp3", "Sub3");
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//tabbedmenu->SetOffset((draw::width - 912) / 2, (draw::height - 410) / 2);
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// tabbedmenu->SetOffset((draw::width - 912) / 2, (draw::height - 410) / 2);
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g_pGUI->m_pRootWindow->AddChild(tabbedmenu);
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for (auto& i : ui::BaseVar::GetList())
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printf("ui::BaseVar: %s\n", i->command_name.c_str());
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printf("ui::BaseVar: %s\n", i->command_name.c_str());
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xoverlay_show();
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while (1) {
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input::RefreshInput();
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// Must be called in that order.
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xoverlay_draw_begin();
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glez::begin(); {
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glez::begin();
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{
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//glez::draw::rect(100, 300, 200, 100, glez::rgba(255, 0, 128));
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//auto mouse = input::GetMouse();
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//glez::draw::rect(mouse.first - 6, mouse.second - 6, 12, 12, glez::rgba(255, 0, 128));
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// glez::draw::rect(100, 300, 200, 100, glez::rgba(255, 0, 128));
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// auto mouse = input::GetMouse();
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// glez::draw::rect(mouse.first - 6, mouse.second - 6, 12, 12, glez::rgba(255, 0, 128));
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g_pGUI->m_pRootWindow->Update();
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//glez::draw::rect_textured(50, 50, 100, 100, g_pGUI->m_pRootWindow->GetColor(), dispenser, 0, 10, 40, 94, 7);
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// glez::draw::rect_textured(50, 50, 100, 100, g_pGUI->m_pRootWindow->GetColor(), dispenser, 0, 10, 40, 94, 7);
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/*bool pressed = input::GetKey(CatKey::CATKEY_MOUSE_1);
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if (!click) {
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if (pressed) {
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@ -186,7 +201,8 @@ int main() {
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} else if (!pressed) {
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click = false;
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}*/
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} glez::end();
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}
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glez::end();
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xoverlay_draw_end();
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}
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return 0;
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@ -1,8 +1,19 @@
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/*
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* overlay.hpp
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* Copyright (C) 2017 nullifiedcat
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*
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* Created on: Nov 8, 2017
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* Author: nullifiedcat
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#pragma once
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