62 lines
1.7 KiB
C++
62 lines
1.7 KiB
C++
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/*
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* Libpdraw: A Versitile GUI for use with a primitive drawing system!
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* Copyright (C) 2022 Rebekah Rowe
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <chrono>
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#include <glez/texture.hpp>
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#include <gui/widgets/basewidget.hpp>
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namespace ncc {
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class Background : public CBaseWidget {
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public:
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struct Particle {
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float x, y;
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float vx, vy;
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int show_in { 0 };
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bool dead { false };
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glez::texture* texture { nullptr };
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Particle* next { nullptr };
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Particle* prev { nullptr };
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void Update(float dt);
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};
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public:
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Background();
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~Background();
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virtual bool AlwaysVisible() override;
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virtual void Draw(int x, int y) override;
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virtual void Update() override;
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void MakeParticle();
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void KillParticle(Particle* flake);
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public:
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glez::texture tx_snowflake;
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glez::texture tx_raindrop;
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glez::texture tx_raindrop2;
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glez::texture tx_flame;
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glez::texture tx_heart;
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std::chrono::time_point<std::chrono::system_clock> last_update;
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Particle* list { nullptr };
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Particle* list_tail { nullptr };
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};
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} // namespace ncc
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