209 lines
5.7 KiB
C++
209 lines
5.7 KiB
C++
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/*
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* Libpdraw: A Versitile GUI for use with a primitive drawing system!
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* Copyright (C) 2022 Rebekah Rowe
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include "glez/color.hpp"
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#include "input.hpp"
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#include <cassert>
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#include <functional>
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#include <glez/font.hpp>
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#include <string_view>
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#include <vector>
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#pragma once
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namespace ui {
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template <typename T>
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class Var;
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using Enum = std::vector<std::string_view>;
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using TreeMap = std::vector<std::string_view>;
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using CommandArgs = std::vector<std::string_view>;
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class BaseVar {
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public:
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enum class Type {
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kBool,
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kInt,
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kFloat,
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kKey,
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kEnum,
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kString,
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kColor,
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kFont
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};
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public:
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BaseVar(Type, TreeMap, std::string_view _gui_name);
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const Type type;
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const TreeMap gui_map;
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const std::string command_name;
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const std::string_view gui_name;
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virtual void Call(std::ostream&, CommandArgs) = 0;
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virtual std::string GetString() = 0; // Used by cfg mgr and gui
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virtual void SetString(std::string_view) = 0;
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virtual void SetDefault() = 0;
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private:
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static inline std::vector<BaseVar*> list;
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public:
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static inline const auto& GetList() { return list; }
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};
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template <typename T>
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class Var;
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template <>
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class Var<bool> : public BaseVar {
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public:
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Var(TreeMap, std::string_view, bool _defaults);
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std::string GetString() final;
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void SetString(std::string_view) final;
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void Call(std::ostream&, CommandArgs) final;
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void SetDefault() final;
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operator bool() const { return this->value; }
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bool operator==(bool v) const { return this->value == v; }
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Var<bool>& operator=(bool v);
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private:
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bool value;
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public:
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const bool defaults;
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std::function<void(bool)> Callback;
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};
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template <>
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class Var<int> : public BaseVar {
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public:
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Var<int>(TreeMap, std::string_view, int _defaults, int min, int max);
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Var<int>(TreeMap, std::string_view, int _defaults, int max = 100);
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std::string GetString() override;
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void SetString(std::string_view) override;
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void Call(std::ostream&, CommandArgs) override;
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void SetDefault() final;
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operator int() const { return this->value; }
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bool operator==(int v) const { return this->value == v; }
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Var<int>& operator=(int v);
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protected:
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int value;
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public:
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const int defaults, min, max;
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std::function<void(int)> Callback;
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};
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template <>
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class Var<float> : public BaseVar {
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public:
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Var(TreeMap, std::string_view, float _defaults);
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Var(TreeMap, std::string_view, float _defaults, float max);
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Var(TreeMap, std::string_view, float _defaults, float min, float max);
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std::string GetString() final;
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void SetString(std::string_view) final;
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void Call(std::ostream&, CommandArgs) final;
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void SetDefault() final;
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operator float() const { return this->value; }
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bool operator==(float v) const { return this->value == v; }
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Var<float>& operator=(float v);
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private:
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float value;
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public:
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const float defaults, min, max;
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std::function<void(float)> Callback;
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};
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template <>
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class Var<Enum> : public Var<int> {
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public:
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Var(TreeMap, std::string_view name, int _defaults, Enum _enum);
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std::string GetString() final;
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void SetString(std::string_view) final;
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void Call(std::ostream&, CommandArgs) final;
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operator int() const { return this->value; }
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bool operator==(int v) const { return this->value == v; }
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using Var<int>::operator=;
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public:
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const std::vector<std::string_view> internal_enum;
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};
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template <>
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class Var<std::string> : public BaseVar {
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public:
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Var(TreeMap, std::string_view, std::string_view _defaults);
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Var(TreeMap, std::string_view, std::string_view _defaults, float max);
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Var(TreeMap, std::string_view, std::string_view _defaults, float min, float max);
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std::string GetString() final;
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void SetString(std::string_view) final;
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void Call(std::ostream&, CommandArgs) final;
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void SetDefault() final;
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operator std::string_view() const { return this->value; }
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operator const std::string&() const { return this->value; }
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operator std::string() const { return this->value; }
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bool operator==(std::string_view v) const { return std::string_view(this->value) == v; }
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bool operator==(const std::string& v) const { return this->value == v; }
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Var<std::string>& operator=(std::string_view v) { return *this = std::string(v); }
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Var<std::string>& operator=(std::string v);
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private:
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std::string value;
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public:
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const std::string_view defaults;
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const int min, max;
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std::function<void(std::string_view)> Callback;
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};
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template <>
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class Var<CatKey> : public BaseVar {
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public:
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Var(TreeMap, std::string_view, CatKey _defaults);
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std::string GetString() final;
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void SetString(std::string_view) final;
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void Call(std::ostream&, CommandArgs) final;
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void SetDefault() final;
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operator bool() const;
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operator CatKey() const { return this->value; }
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bool operator==(CatKey v) const { return this->value == v; }
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Var<CatKey>& operator=(CatKey v);
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private:
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CatKey value;
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public:
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const CatKey defaults;
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std::function<void(CatKey)> Callback;
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};
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} // namespace ui
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