212 lines
6.4 KiB
C++
212 lines
6.4 KiB
C++
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/*
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* Nekolib: An extention to the standard libraries for ease of use
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* Copyright (C) 2018 Rebekah Rowe
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <functional>
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#include <future>
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#include <mutex>
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#include <thread>
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namespace neko {
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// A javascript promise
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template <typename TReturnArg>
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class Promise {
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class InternalPromise {
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enum class State { kRunning, kCompleted, kThrew };
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State state = State::kRunning;
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public:
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InternalPromise(std::function<void(std::function<void(TReturnArg)>,
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std::function<void(std::exception)>)>
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async_run) {
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std::async([&]() {
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try {
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async_run(
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[&](TReturnArg ret) {
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this->return_arg = ret;
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this->state = State::kCompleted;
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this->TryDelete();
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},
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[&](std::exception err) {
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this->exception = err;
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this->state = State::kThrew;
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this->TryDelete();
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});
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} catch (std::exception err) {
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this->exception = err;
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this->state = State::kThrew;
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this->TryDelete();
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} catch (...) {
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this->exception = std::runtime_error("Unknown error threw");
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this->state = State::kThrew;
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this->TryDelete();
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}
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});
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}
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void Then(std::function<void(TReturnArg)> _then) {
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this->then = _then;
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this->TryFinish();
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}
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void Catch(std::function<void(std::exception)> _then) {
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this->catch_err = _then;
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this->TryFinish();
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}
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void Unlink() {
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this->linked = false;
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this->TryDelete();
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}
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// Internal
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private:
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void TryFinish() {
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if (this->finished) return;
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this->finished = true;
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if (this->status == State::kCompleted && this->then != nullptr) {
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return this->then(return_arg);
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} else if (this->status == State::kThrew &&
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this->catch_err != nullptr)
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return this->catch_err(exception);
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this->finished = false;
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}
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void TryDelete() {
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this->TryFinish();
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if (this->linked) return;
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if (!this->finished) {
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if (this->status == State::kThrew)
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throw std::runtime_error(
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std::string("Uncaught promise exception: ") +
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this->exception.what());
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} else
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delete this;
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}
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private:
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bool linked = true;
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// Ret
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TReturnArg return_arg;
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std::exception exception;
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// Funcs
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std::function<void(TReturnArg)> then;
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std::function<void(std::exception)> catch_err;
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bool finished;
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};
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InternalPromise* internal;
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public:
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Promise(std::function<void(std::function<void(TReturnArg)>,
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std::function<void(std::exception)>)>
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async_run) {
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this->internal = new InternalPromise(async_run);
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}
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~Promise() { this->internal->Unlink(); }
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public:
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Promise& Then(std::function<void(TReturnArg)> then) {
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this->internal->Then(then);
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return *this;
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}
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Promise& Catch(std::function<void(std::exception)> catch_err) {
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this->internal->Catch(catch_err);
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return *this;
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}
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};
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namespace thread {
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using namespace std::chrono_literals;
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class Loop {
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public:
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using MainFunc = std::function<void()>;
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using ErrFunc = std::function<void(std::exception)>;
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Loop() { this->Clear(); }
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~Loop() { this->Clear(); }
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void Set(MainFunc f, int d = 0) {
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this->main_func = f;
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this->do_continue = true;
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std::thread wait([this]() {
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std::lock_guard<std::mutex> guard(this->lock);
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this->running = true;
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while (this->do_continue) {
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std::this_thread::sleep_for(this->wait_time);
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try {
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this->main_func();
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} catch (std::exception e) {
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this->err_func(e);
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}
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}
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this->running = false;
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});
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wait.detach();
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}
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void SetErr(ErrFunc f) { this->err_func = f; }
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void Clear() {
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this->main_func = []() {};
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this->err_func = [](auto) {};
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this->do_continue = false;
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std::lock_guard<std::mutex> guard(this->lock);
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}
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bool IsRunning() { return this->running; }
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private:
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std::mutex lock;
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std::chrono::milliseconds wait_time;
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MainFunc main_func;
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ErrFunc err_func;
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bool do_continue;
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bool running = false;
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};
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/*class Pool {
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public:
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void Spawn(int wanted) {
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while (this->ref_count != wanted)
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this->Create();
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}
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void SetTimeout(){
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}
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private:
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void Create() [
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std::thread t([this](){
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while ()
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// Retrieve task
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std::function task;
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if (!this->tasks.empty()) {
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std::lock_guard<std::mutex> guard(this->lock);
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if (!this->tasks.empty()) { // double check
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task = this->tasks.front();
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this->tasks.pop();
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}
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}
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if (task)
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task();
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});
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std::lock_guard<std::mutex> guard(this->lock);
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this->ref_count = 1;
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]
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std::queue<std::function<void()>> tasks;
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std::mutex lock;
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int ref_count;
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};*/
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} // namespace thread
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} // namespace neko
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