nekolib/include/neko/thread.hpp
2019-06-22 10:00:54 -04:00

212 lines
6.4 KiB
C++

/*
* Nekolib: An extention to the standard libraries for ease of use
* Copyright (C) 2018 Rebekah Rowe
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include <functional>
#include <future>
#include <mutex>
#include <thread>
namespace neko {
// A javascript promise
template <typename TReturnArg>
class Promise {
class InternalPromise {
enum class State { kRunning, kCompleted, kThrew };
State state = State::kRunning;
public:
InternalPromise(std::function<void(std::function<void(TReturnArg)>,
std::function<void(std::exception)>)>
async_run) {
std::async([&]() {
try {
async_run(
[&](TReturnArg ret) {
this->return_arg = ret;
this->state = State::kCompleted;
this->TryDelete();
},
[&](std::exception err) {
this->exception = err;
this->state = State::kThrew;
this->TryDelete();
});
} catch (std::exception err) {
this->exception = err;
this->state = State::kThrew;
this->TryDelete();
} catch (...) {
this->exception = std::runtime_error("Unknown error threw");
this->state = State::kThrew;
this->TryDelete();
}
});
}
void Then(std::function<void(TReturnArg)> _then) {
this->then = _then;
this->TryFinish();
}
void Catch(std::function<void(std::exception)> _then) {
this->catch_err = _then;
this->TryFinish();
}
void Unlink() {
this->linked = false;
this->TryDelete();
}
// Internal
private:
void TryFinish() {
if (this->finished) return;
this->finished = true;
if (this->status == State::kCompleted && this->then != nullptr) {
return this->then(return_arg);
} else if (this->status == State::kThrew &&
this->catch_err != nullptr)
return this->catch_err(exception);
this->finished = false;
}
void TryDelete() {
this->TryFinish();
if (this->linked) return;
if (!this->finished) {
if (this->status == State::kThrew)
throw std::runtime_error(
std::string("Uncaught promise exception: ") +
this->exception.what());
} else
delete this;
}
private:
bool linked = true;
// Ret
TReturnArg return_arg;
std::exception exception;
// Funcs
std::function<void(TReturnArg)> then;
std::function<void(std::exception)> catch_err;
bool finished;
};
InternalPromise* internal;
public:
Promise(std::function<void(std::function<void(TReturnArg)>,
std::function<void(std::exception)>)>
async_run) {
this->internal = new InternalPromise(async_run);
}
~Promise() { this->internal->Unlink(); }
public:
Promise& Then(std::function<void(TReturnArg)> then) {
this->internal->Then(then);
return *this;
}
Promise& Catch(std::function<void(std::exception)> catch_err) {
this->internal->Catch(catch_err);
return *this;
}
};
namespace thread {
using namespace std::chrono_literals;
class Loop {
public:
using MainFunc = std::function<void()>;
using ErrFunc = std::function<void(std::exception)>;
Loop() { this->Clear(); }
~Loop() { this->Clear(); }
void Set(MainFunc f, int d = 0) {
this->main_func = f;
this->do_continue = true;
std::thread wait([this]() {
std::lock_guard<std::mutex> guard(this->lock);
this->running = true;
while (this->do_continue) {
std::this_thread::sleep_for(this->wait_time);
try {
this->main_func();
} catch (std::exception e) {
this->err_func(e);
}
}
this->running = false;
});
wait.detach();
}
void SetErr(ErrFunc f) { this->err_func = f; }
void Clear() {
this->main_func = []() {};
this->err_func = [](auto) {};
this->do_continue = false;
std::lock_guard<std::mutex> guard(this->lock);
}
bool IsRunning() { return this->running; }
private:
std::mutex lock;
std::chrono::milliseconds wait_time;
MainFunc main_func;
ErrFunc err_func;
bool do_continue;
bool running = false;
};
/*class Pool {
public:
void Spawn(int wanted) {
while (this->ref_count != wanted)
this->Create();
}
void SetTimeout(){
}
private:
void Create() [
std::thread t([this](){
while ()
// Retrieve task
std::function task;
if (!this->tasks.empty()) {
std::lock_guard<std::mutex> guard(this->lock);
if (!this->tasks.empty()) { // double check
task = this->tasks.front();
this->tasks.pop();
}
}
if (task)
task();
});
std::lock_guard<std::mutex> guard(this->lock);
this->ref_count = 1;
]
std::queue<std::function<void()>> tasks;
std::mutex lock;
int ref_count;
};*/
} // namespace thread
} // namespace neko