David van Moolenbroek b2ed49a5d8 libmagicrt: integrate into build system
The magic runtime library is now built as part of the regular build, if
the MKMAGIC=yes flag is passed to the build system.  The library has
been renamed from "magic" to "magicrt" to resolve a name clash with BSD
file(1)'s libmagic.  All its level-5 LLVM warnings have been resolved.
 The final library, "libmagicrt.bcc", is now stored in the destination
library directory rather than in the source tree.

Change-Id: Iebd4b93a2cafbb59f95d938ad1edb8b4f6e729f6
2016-01-13 20:32:32 +01:00

26 lines
693 B
C

#ifndef _MAGIC_EVAL_H
#define _MAGIC_EVAL_H
#include <magic_def.h>
typedef long (*magic_eval_func_t) (long arg);
PUBLIC void magic_eval_init(void);
/* Eval frontends. */
PUBLIC int magic_eval_int(char *expr, long *result);
PUBLIC int magic_eval_bool(char *expr, char *result);
PUBLIC int magic_eval_float(char *expr, double *result);
/* Printing. */
#define MAGIC_EVAL_PRINT_FUNC_RESULTS 0x01
#define MAGIC_EVAL_PRINT_VAR_VALUES 0x02
#define MAGIC_EVAL_PRINT_STYLE_DEFAULT 0
#define MAGIC_EVAL_PRINT_STYLE_ALL (MAGIC_EVAL_PRINT_FUNC_RESULTS|MAGIC_EVAL_PRINT_VAR_VALUES)
PUBLIC int magic_eval_get_print_style(void);
PUBLIC void magic_eval_set_print_style(int style);
#endif